**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Is my team good enough for 5.2.5?

ẞlооdẞlооd Posts: 2,005 ★★★★
Hey I'm working on getting uncollected and this quest has been the toughest for me by far. I'm thinking my team should do and it's just the bane throwing me off, but I wanted to know what you guys think. Thanks

I'm using:
Sabretooth 5* R3
Blade 4* R5 ( Duped )
Medusa 4* R5
GR 4* R5
SL 4* R4 ( Duped )

Comments

  • ẞlооdẞlооd Posts: 2,005 ★★★★
    edited November 2018
    So I'm running through without spending any units so far. Here's my progress. Should I back out?

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  • Hammerbro_64Hammerbro_64 Posts: 7,463 ★★★★★
    I would. Learn to time it with parries and you will be good. Excluding KG of course
  • CaramesCarames Posts: 284 ★★
    I found that Bane is about developing the habit of watching that timer closely and playing slowly. Hit them to get Bane working against them, then just go slow. Try to keep them between 1-2 bars of power and bait. If you're in the middle of a combo and notice that the timer will expire shortly after you'd finish it, just stop and try to get a parry in to reset Bane on your opponent as quickly as possible. It saves you from slowly losing any more health than you need to over the course of the map.

    It was tricky for me, because I'm an aggressive fighter. But once you come to terms with the fact that you can play conservatively and have your opponent steadily lose their health while you dance around, it's not too bad.
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