That’s not how buying in bulk works!

Epsilon3Epsilon3 Member Posts: 1,138 ★★★
Take it from someone who works in bulk grocery/retail… it’s supposed to be CHEAPER to buy in bulk so um… what happened KABAM?!

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Comments

  • Epsilon3Epsilon3 Member Posts: 1,138 ★★★
    Snizzbar wrote: »
    Nope. If things got cheaper the more you bought then the whales would have an even bigger advantage than they already do.

    That is DUNGEON revives

    And 40 single rev vs 100 for 5! That’s cheaper by literally half the cost per revive
  • G0311G0311 Member Posts: 913 ★★★
    Snizzbar wrote: »
    Nope. If things got cheaper the more you bought then the whales would have an even bigger advantage than they already do.

    If you work hard and earn money, it's only an advantage to the lazy and unmotivated. Plus your account is not in competition with another the only thing close to that is AW, which is a group effort.
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    This content has been removed.
  • sbdjdksbdjdk Member Posts: 178
    MrBanks wrote: »
    Epsilon3 wrote: »
    Take it from someone who works in bulk grocery/retail… it’s supposed to be CHEAPER to buy in bulk so um… what happened KABAM?!

    6ttd5q6baynp.png

    This is one of those posts that makes you cringe.

    5 lvl 3 revives = 500 units
    1 lvl 3 team revive = 365 units

    500 - 365 = 135

    You save 135 units by buying the team revive. If you need to revive your whole team, get the team revive, if you need to revive a couple of champs, get 2 revives. It’s simple math and logic.

    Hahahahahaha
  • Epsilon3Epsilon3 Member Posts: 1,138 ★★★
    WAIT WHY ARE SET VALUE REVIVES?!

    I THOUGHT THEY WERE PERCENTAGE BASED LIKE A NORMAL REVIVE!!!

    (Wow what a cheap rip)
  • bpunk88bpunk88 Member Posts: 184 ★★★
    NEVER buy dungeon revives. Just fail out of the room, take the loss points, and re-run a few rooms with a new team. You have 3 days to get the milestones anyway
  • DNA3000DNA3000 Member, Guardian Posts: 19,693 Guardian
    Epsilon3 wrote: »
    WAIT WHY ARE SET VALUE REVIVES?!

    I THOUGHT THEY WERE PERCENTAGE BASED LIKE A NORMAL REVIVE!!!

    (Wow what a cheap rip)

    Did you even look at the descriptions for these things at all?
  • SnizzbarSnizzbar Member Posts: 2,201 ★★★★★
    G0311 wrote: »
    Snizzbar wrote: »
    Nope. If things got cheaper the more you bought then the whales would have an even bigger advantage than they already do.

    If you work hard and earn money, it's only an advantage to the lazy and unmotivated. Plus your account is not in competition with another the only thing close to that is AW, which is a group effort.

    Not everyone with money worked hard to earn it. And the fact remains - this is a game where having money makes progress quicker AND easier. Doesn't matter where it comes from.
  • SiriusBreakSiriusBreak Member, Guardian Posts: 2,156 Guardian
    Here's a little breakdown of the numbers...

    L3 Single Revive - 2700 HP for 100 units
    - 8100 total Health for 300 units
    - 27 HP per Unit spent

    L3 Team Revive - 4200 HP PER CHAMP for 365 units
    - 12600 total Health
    - 34.5 HP per Unit spent

    SO, buying in bulk is indeed wise, and it works in game. This also extends to the health potions too.

    L3 Single HP - 3000 HP for 65 units
    - 9000 total Health for 195 units
    - 46.1 HP per Unit spent

    L3 Team HP - 3900 HP per Champ for 210 units
    - 11,700 total Health
    - 55.7 HP per Unit spent

    L4 Single HP - 6000 HP for 100 units
    - 18000 total Health for 300 units
    - 60 HP per Unit spent

    L4 Team HP - 7800 HP per Champ for 320 units
    - 23,400 total Health
    - 73.1 HP per Unit spent

    So if you're ever curious what you're getting for your units spent, there's the breakdown for dungeon health potions and revives. Right down to the HP you get per unit. So just because it says L3 or L4, doesn't mean they're equal by any stretch of the imagination. You get more when you buy more. However, dependent upon the scenario, you may not need a full team anything, so it's more prudent to buy a single. Granted you don't get as much per unit, but you get what you need. At the end of the day though, buying in bulk does in fact work.
  • SiriusBreakSiriusBreak Member, Guardian Posts: 2,156 Guardian
    Also, Dungeon revives are no different than Alliance Revives. Set numbers, no percentage. Oh how nice it would be if they were set by percentage though.
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  • SiriusBreakSiriusBreak Member, Guardian Posts: 2,156 Guardian
    Semantics. In the case of buying multiple singles, there's no 'bulk' discount, true. However, seeing as how you're getting 3× of the same level that do more, for less... It would stand to reason that team revives or team health potions would be considered getting a 'bulk' discount. Again, semantics, lol.
  • Ultimatesaber32Ultimatesaber32 Member Posts: 742 ★★
    Epsilon3 wrote: »
    WAIT WHY ARE SET VALUE REVIVES?!

    I THOUGHT THEY WERE PERCENTAGE BASED LIKE A NORMAL REVIVE!!!

    (Wow what a cheap rip)

    As show here, all caps is clearly the way to get a point across. We should take a moment to reflect and start utilizing this amazing tactic

  • StewmanStewman Member Posts: 735 ★★★
    MrBanks wrote: »
    Epsilon3 wrote: »
    Take it from someone who works in bulk grocery/retail… it’s supposed to be CHEAPER to buy in bulk so um… what happened KABAM?!

    6ttd5q6baynp.png

    This is one of those posts that makes you cringe.

    5 lvl 3 revives = 500 units
    1 lvl 3 team revive = 365 units

    500 - 365 = 135

    You save 135 units by buying the team revive. If you need to revive your whole team, get the team revive, if you need to revive a couple of champs, get 2 revives. It’s simple math and logic.

    Can't wait for your rank up guide.
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