Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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So no
Its not fun
Night thrasher was fun to work around tho
Anyone here is one of such people?
I don't remember a single eq since last year kingpin's boss where we could just use parry + mlllm combo so pls refresh my memory here
A ) The nodes on DH and NT are ridiculous. Too much information in addition to the already complicated native abilities. Make a good champ or accept that ppl will beat them without spending. This is just lazy. You can make Colossus a moneypit with this approach. These champs are mediocre and that's why they placed 11 nodes on them. Which leads me to:
B ) Lag on both NT and DH is unbearable (I blame the amount of mods from the nodes). I lose half my roster because they won't evade at the start of the fight and the other half to my champs not blocking at the start of the fight (yes, I was holding down block even during the running animation, hoping I'd get through the initial lags). NT and DH are skillbased fights, but that's meaningless if the first thing that happens is a 5-hit combo in the face.
This one was tough because my iphone lagged at the beginning of the fight against Hawk, meaning I'd just watch him destroy me, instead of the evades I was triggering doing their job. Other than that, it wasn't a bad eq