Dungeon Return?
CosmicRealm
Member Posts: 3 ★
MOD's, can we get a date when the next run of dungeons will come around?
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So if you start dungeons as soon as they open, you can't use your 5stars again until the second day of the 2nd set, then the 3rd day of the 3rd set and on the 4th set, unless you pay units to refresh you will completely miss the 4th set of dungeons? Is this accurate?
Talk about a load of bs, I can see being able to use champs once every 3 day but 92 hrs cool down that’s just outrageous.
Please remember that the extended timers are only for the very last event in this iteration of Dungeons. They are not for the entire run at this time. All of the changes listed in that post are from January 5th until January 8th.
The 1 to 3 days change did not affect the game as you also increased the points. Don't get the idea here. The reward is the same after 3x1day or 1x3days. It is still 1050(?) shards.
And more important: did you fix the bugs? Or will I use my 6star and the dungeon will not let me pass the room as my champs stuck... And I need to wait 6 days without any reward? (for an eventual future dungeon time were you have implemented the change)
Are the dungeon crystals (the current batch in store) going to remain the same? They are there for another 2 months without change?
Yep! Those crystals still have 2 months (59 days and 20 hours at time of writing) to go!
Yeah but we know this song and dance. It’s just for the last 3 days. Then when the dungeons return again something like “we didn’t have sufficient data to determine if this was good” will be announced and then that’ll be the entire next series.
Rather than just criticize, I’ll propose a recommendation. Have refresh crystals as part of the milestones and also randomly placed in dungeons. And no, not just 3* with a 1% chance of 4-6*....
That's flawed by design. Dungeons are an optional part of the game. While everything is, their initial purpose was to help people develop Rosters where they didn't have as much means, perhaps even Solo Players, and to encourage people to connect with others more. It was never really meant to be a huge source of income, nor could it be by design. Things have a cost because everything has a cost. Those costs impose limits that balance the amount of Resources that can be earned. While Dungeons are for any and all who want to play them, their purpose isn't even remotely close to being a financial generator. Not even the same spending demographic. Also worth noting that they've made several iterations to make them an easier and more enjoyable experience for people
Yes! Friendship bonuses are here to stay!
Awesome. Thanks Miike.
So whats catching my attention is the infinite grind, yet a ridiculous refresh rate on heroes. So its OK if you have a stacked roster of 5* all leveled... atleast if you "dont" you get to pay an absurd amount of units to refresh your heroes (my spider sense is tingling the way of unit/cash grab) sounds Great! sarcasm included.
I may be massively wrong here and will apologise if this turns out different I.E The cata amounts are actually high enough to consider. But my Spider sense says otherwise.