**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Magneto Rework

*Stats are based off of 4 Star Rank 5/50 champion

Health: 15660
Attack: 1092

Signature Ability
Refraction: Magneto bends a dense electromagnetic field around his body to create a personal force field, preventing him from losing more than 10% health from a single source.

Passive: Magnetic Warp
-Every 10 seconds, Magneto manipulates the battlefield to his advantage, increasing his Critical Rating by 800 and his Attack by 546. The opponent’s Ability Accuracy is also reduced by 65%. These effects last for 15 seconds.

*Note: This doesn’t mean that the Attack and Critical Rating boosts will be permanent throughout the fight! After the first 10 seconds of the fight, Magneto will gain the boosts for 15 seconds. Then, after being boosted for 15 seconds, he will lose the boosts and wait another 10 seconds for them to activate again.

Special Attacks
85% chance to inflict Bleed, dealing 1802 damage over 10 seconds.

Special 1
-Disorients the opponent, reducing their Ability Accuracy by 35% for 10 seconds.

Special 2
-100% chance to Heal Block, preventing the target from recovering health for 16 seconds.

Special 3
-100% chance to Armor Break, removing an Armor up and applying a 1300 Armor Rating reduction for 20 seconds.
-Automatically activates Magnetic Warp for 10 seconds.

*Note: If the Special 3 Magnetic Warp is activated while the passive one is active, the effects will stack (i.e. Attack and Critical rating gained will stack) but the duration is completely separate.

Comments

  • Blubfish_666Blubfish_666 Posts: 237
    Kabam seem to only rework old champs by buffing their synergies, not redoing their abilities and stats. Very creative though, and I do like the magnetic warp idea.
  • Ultimatesaber32Ultimatesaber32 Posts: 742 ★★
    it's a very interesting concept. this was interesting to read. i hope it gets it recognition. good job.
  • AxeCopFireAxeCopFire Posts: 1,115 ★★★
    Kabam seem to only rework old champs by buffing their synergies, not redoing their abilities and stats. Very creative though, and I do like the magnetic warp idea.

    Yeah, except for the times when they reworked old champs by redoing their abilities and stats.
  • FhfjghhggggjfhfjgFhfjghhggggjfhfjg Posts: 4,492 ★★★★★
    Great idea
  • RicemanRiceman Posts: 216
    @Kabam Miike Can you forward this and the Iron Fist one to the devs, thanks. It looks like the two are garnering some support.
  • DrenlinDrenlin Posts: 787 ★★★
    Magneto should be able to dominate any champ with metal. God tier against certain opponents and dog tier vs others
  • Darth_SemzDarth_Semz Posts: 104
    Think it’s been said before but he should get a massive buff against metal champs. Similar to danger sense maybe :)
  • belli300belli300 Posts: 704 ★★★
    Literally all they need to do to make him good:

    When opponents are magnetized: +50-80%base attack increase and 50-70% aar. The aar should be tied to his sig level and scale up
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