Ghost nerf
Savage_
Member Posts: 64 ★
Yes, yes... I know what a nerf can do to champions and outrage the community. But Scarlet Witch and Thor deserved their nerfs. Ghost is the next in Line. Not Corvus, Domino, Blade, Aegon, or Emma Frost. Ghost. She can have her own form of power control by swiping back to take hits and simply hitting the opponent once to gain huge amounts of power. She has the potential to even take zero damage from even collectors sp3! She throws up big damage numbers without the user having to break a sweat. And I'm not including with suicides or antman's synergy... did I mention she can be immune to recoil and degen? She needs a damage nerf now.
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Comments
Not even close. She requires Synergies to be that strong, and depends on a specific moveset. SW was an OP roadblock that stopped anything, just from tapping.
as someone with a 5/65 ghost that i use for war attack when my best attacker goes on defense, LOLOLOLOLOLOL ghost is trash compared to pre 12.0 switch
Playing her without synergys is very difficult to get the same results and she's quite difficult to get those huge numbers off.
Landing her SP alone is hard enough, she doesn't have any power control either. Once dupped you can get power from missed hits if that's what you mean.
When calling for a nerf please at least have the champ and know what your talking about.
Lol. You obviously have a ton of experience with her.
Have you actually used her? she takes far more practice to be good with then any champ in the game that people use for attack
Anybody who has Ghost and reads this knows that this person either does not have Ghost, or has never tried to use her effectively.
I think you've watched too many pandaman Pete videos
On that I'm sure most of us will agree
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Pandaman is in my battle group and ya he makes it look easy, no chance in hell OP could actually replicate what Pete does.
I don't think you understand what balance in terms of the 12.0 changes had to do with.
The end goal wasn't about making sure there were no powerful Champs. That would have killed the game, albeit slower than the problem that arose. The issue was that those Champs had Abilities, by design, which bypassed anything they could create through simple mathematics. Crit, Regen, AAR to 100%, just to name a few. They were also multiplied to large numbers by Synergies, and the end result was the team couldn't create anything that challenged them. Literally. Their values bypassed any new content through their Abilities and the percentage system. They were altogether OP in a way that couldn't be challenged or countered.
So, not only did they balance the Champs themselves, they also introduced DR/CR. They have gone to good lengths to make sure that situation doesn't happen again because once the Devs lose control of their own content, the game is for lack of a better word, ####ed. It would have ended it.
The Champs that exist now are powerful, but not all-round powerful like the Champs before. They require specific circumstances, and there are always ways to counter them. There are more variables. The OP Champs don't exist in the sense that they used to.
The goal of balance was not to make every Champ equally powerful, or to stop having Champs that were strong. It was to create a system where Champs could still be poweful, but not break the game, and not be invincible.
Feel free to demonstrate how easily you could wreck any and all content with such an easy to use cheap champion.
My troll alarm is going off.
I don't think there are that many that could. That guy is scary good with her