**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Doctor Strange Revamp; What Do You Guys Think?
Scopeotoe987
Posts: 1,548 ★★★★★
*Based On a 5/50 Sig 99 Dr. Strange*
Health: 14876
Attack: 1492
Signature Ability:
Mystical Arts
‘Finish a combo each time in different ways to receive a buff, and make the opponent suffer a debuff.’
L+L+L+L+L = 1 Permanent Physical Resistance (+ 1089 ), 1 Fatigue Debuff (- 1109)
L+L+L+L+M = 1 Permanent Armor Buff (+ 927), 1 Weakness Debuff (- 1052)
L+L+L+L+H = 1 Permanent Power gain (+ 5%), 1 Power Reduced Debuff (- 3%)
M+L+L+L+H = 1 Permanent Fury Buff (+ 912), 1 Concussion Debuff (- 1091)
Passive Arts:
Regens (+ 50)
Power Gain (+ 5%)
Dash Back And Hold; Enters One Of The Three After a 5 Second Hold Time
Strange Enters;
Limbo 5 Seconds
Phase 5 Seconds
Evasion 10 Seconds
Sp1; Burst : Strange sends an energy ball hitting the opponent!
Stun 5 Seconds
Degen 5 Seconds (- 296)
Sp2; Conjure : Strange throws multiple spells at the opponent hurting them severely!
1st Hit: Power Lock 10 Seconds
2nd Hit: Degen 10 Seconds (-400)
3rd Hit: Hex 10 Seconds
Sp3; Power : After obtaining dark energy Dr. Strange combines it with light hurling it towards the opponent!
Stun 5.5 Seconds
Inverted Controls 2.5 Seconds
Degen 15 Seconds (- 350)
Damnation 15 Seconds (- 50)
Revamper Note: Max of 3 of each , all passive. (Sig Ability)
Revamper Note: Passive Arts don’t require Sig Ability. (Passive Arts)
Revamper Note: Strange gets normal power like everyone else, not power over time except for Passive Arts and Sig Ability.
Revamper Note: Stuns don’t stack, but refresh’s the current stun with a new one.
Hope you guys enjoyed the Revamp just my own Revamp felt like it would do him justice!
Health: 14876
Attack: 1492
Signature Ability:
Mystical Arts
‘Finish a combo each time in different ways to receive a buff, and make the opponent suffer a debuff.’
L+L+L+L+L = 1 Permanent Physical Resistance (+ 1089 ), 1 Fatigue Debuff (- 1109)
L+L+L+L+M = 1 Permanent Armor Buff (+ 927), 1 Weakness Debuff (- 1052)
L+L+L+L+H = 1 Permanent Power gain (+ 5%), 1 Power Reduced Debuff (- 3%)
M+L+L+L+H = 1 Permanent Fury Buff (+ 912), 1 Concussion Debuff (- 1091)
Passive Arts:
Regens (+ 50)
Power Gain (+ 5%)
Dash Back And Hold; Enters One Of The Three After a 5 Second Hold Time
Strange Enters;
Limbo 5 Seconds
Phase 5 Seconds
Evasion 10 Seconds
Sp1; Burst : Strange sends an energy ball hitting the opponent!
Stun 5 Seconds
Degen 5 Seconds (- 296)
Sp2; Conjure : Strange throws multiple spells at the opponent hurting them severely!
1st Hit: Power Lock 10 Seconds
2nd Hit: Degen 10 Seconds (-400)
3rd Hit: Hex 10 Seconds
Sp3; Power : After obtaining dark energy Dr. Strange combines it with light hurling it towards the opponent!
Stun 5.5 Seconds
Inverted Controls 2.5 Seconds
Degen 15 Seconds (- 350)
Damnation 15 Seconds (- 50)
Revamper Note: Max of 3 of each , all passive. (Sig Ability)
Revamper Note: Passive Arts don’t require Sig Ability. (Passive Arts)
Revamper Note: Strange gets normal power like everyone else, not power over time except for Passive Arts and Sig Ability.
Revamper Note: Stuns don’t stack, but refresh’s the current stun with a new one.
Hope you guys enjoyed the Revamp just my own Revamp felt like it would do him justice!
Doctor Strange Revamp; What Do You Guys Think? 12 votes
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