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No Energy for Path Already Explored

In Alliance War and Quest, it doesn't cost any energy when someone takes an explored path. It would be nice if Story and Event Quests worked the same way; it doesn't cost any energy if you're crossing a path you already explored. It was make the longer maps a bit less tedious.
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That would be stupid though. There are better ways to spend your time on.
No energy, no resources, farming t4b for free over and over is a way to farm t5b over and over.