**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Reserve Tank: a simple solution to energy and post 60 XP
Hamin
Posts: 2,444 ★★★★★
Two very common complaints for end game players are:
1) lack of sufficient energy for content
2) XP and XP Boosts post level 60
I propose a simple yet effective solution.
Reserve tank
The reserve tank converts would be XP into energy that is placed in the reserve tank. The reserve tank can be used just like refills upon reaching low energy.
Your reserve tank would be able to hold increasing amounts of total energy upon reaching milestones.
1) 70 total energy upon reaching level 60
2) 140 total energy upon completing Act 4
3) 210 total energy upon reaching Uncollected
4) 280 total energy upon reaching Cavalier
This would be a nice incentive for end game players. Reaching the Cavalier milestone would have the potential to hold up to 4 refills; however, players would have to continue to quest to receive reserve tank XP.
Thoughts?
1) lack of sufficient energy for content
2) XP and XP Boosts post level 60
I propose a simple yet effective solution.
Reserve tank
The reserve tank converts would be XP into energy that is placed in the reserve tank. The reserve tank can be used just like refills upon reaching low energy.
Your reserve tank would be able to hold increasing amounts of total energy upon reaching milestones.
1) 70 total energy upon reaching level 60
2) 140 total energy upon completing Act 4
3) 210 total energy upon reaching Uncollected
4) 280 total energy upon reaching Cavalier
This would be a nice incentive for end game players. Reaching the Cavalier milestone would have the potential to hold up to 4 refills; however, players would have to continue to quest to receive reserve tank XP.
Thoughts?
4
Comments