Updated List of Sabremonger's AAR and Which Abilities It Affects
Hamin
Member Posts: 2,444 ★★★★★
Sabremonger = ST/KM syngery for anyone new to this. Anyway, had a few changes to the list and added some effects.
______________________________________
Partial affect (tested and confirmed):
Enhanced Abilities node: this node drops the success rate of AAR to 80%. Things like masochism and Cable's degen on bleed can still trigger
_______________________________________
Abilities it affects (tested and confirmed):
Masochism - completely shuts it down
Astral Evade - shuts it down as long as you hit .7s after stun
Ice armor from reforming - shuts it down after it is broken
Cable's degen on bleed - completely shuts it down
Reflect stun - shuts it down
Auto block - has to be timed properly in order to shut it down; does not keep auto block from happening on consecutive hits
LC's indestructible - shuts it down during the .7s of a stun which means you'll score damage during indestructible
Crossbones' fury conversion - completely shuts it down
King Groot's shrug off - changes shrug off to .7s; becomes irrelevant with maxed parry and stupify; if parried on last fury, prevents regen
Groot's shrug off - changes shrug off to .7s; becomes irrelevant if you have maxed parry and stupify
Hood's invisibility - works like LC's indestructible
Glancing - any hit after a stun will not be glancing as well as a bleed; this becomes more powerful when combined with Omega Red's synergy
Any buff on hit (fury, armor up, regen, etc.) - this is true for any hit after stun or bleed
Doctor Strange's defense buff - for the .7s of the debuff, it ignores the armor up
AV's tenacity - completely shuts it down
KP's rage - completely shuts it down
Electro's thorns - the thorns will not activate during the .7s of a debuff; Omega Red's synergy amplifies this
Limbo on meter gain - this is hard to time, but if the .7s is active during meter gain, it will not activate limbo
Starky's evade special - stun, medium then special to shut it down
Subtlety - completely shuts it down
Rhino Armor - it behaves the same as against DS' armor up
MODOK's shield - it does not remove shield but prevents it during the .7s of a stun; he cannot shield during specials since they bleed; Omega Red's synergy almost prevent shield completely
Morningstar's bleed on hit - it will not activate during the .7s of a stun
Biohazard node - stop bleed on hit if there's a debuff; use with OR synergy to maximize
Mephisto's regen - if debuff is applied when his health drops below 30%
Mephisto's aura - prevents it from activating during a debuff on hit
Korg's shrug off - completely shuts it down
Korg's thorns - bypasses them during stun
Safeguard node - bypasses during debuffs
Spiked armor node - bypasses during debuffs
Bubble shield - parries do not register on the bubble shield counter
Glaive charges - removes them and allows bleed when using a bleed debuff
Glaive immunity - bypasses it if a bleed is inflicted
Primal Fury - has to be timed correctly, but it can prevent the buffs that primal fury grants; however, it does not stop primal fury from triggering
_______________________________________
Abilities it does not affect (tested and confirmed):
Emma's diamond form
Korg's damage reduction
Thor Rag's power gain
Jugg's stagger on parry
Buffet node
Hela's indestructible
Punisher's endured
_______________________________________
Untested:
Goldpool's regen
Magneto's (both) damage reduction
Gwenpool's damage reduction
Ghost's phase
______________________________________
Partial affect (tested and confirmed):
Enhanced Abilities node: this node drops the success rate of AAR to 80%. Things like masochism and Cable's degen on bleed can still trigger
_______________________________________
Abilities it affects (tested and confirmed):
Masochism - completely shuts it down
Astral Evade - shuts it down as long as you hit .7s after stun
Ice armor from reforming - shuts it down after it is broken
Cable's degen on bleed - completely shuts it down
Reflect stun - shuts it down
Auto block - has to be timed properly in order to shut it down; does not keep auto block from happening on consecutive hits
LC's indestructible - shuts it down during the .7s of a stun which means you'll score damage during indestructible
Crossbones' fury conversion - completely shuts it down
King Groot's shrug off - changes shrug off to .7s; becomes irrelevant with maxed parry and stupify; if parried on last fury, prevents regen
Groot's shrug off - changes shrug off to .7s; becomes irrelevant if you have maxed parry and stupify
Hood's invisibility - works like LC's indestructible
Glancing - any hit after a stun will not be glancing as well as a bleed; this becomes more powerful when combined with Omega Red's synergy
Any buff on hit (fury, armor up, regen, etc.) - this is true for any hit after stun or bleed
Doctor Strange's defense buff - for the .7s of the debuff, it ignores the armor up
AV's tenacity - completely shuts it down
KP's rage - completely shuts it down
Electro's thorns - the thorns will not activate during the .7s of a debuff; Omega Red's synergy amplifies this
Limbo on meter gain - this is hard to time, but if the .7s is active during meter gain, it will not activate limbo
Starky's evade special - stun, medium then special to shut it down
Subtlety - completely shuts it down
Rhino Armor - it behaves the same as against DS' armor up
MODOK's shield - it does not remove shield but prevents it during the .7s of a stun; he cannot shield during specials since they bleed; Omega Red's synergy almost prevent shield completely
Morningstar's bleed on hit - it will not activate during the .7s of a stun
Biohazard node - stop bleed on hit if there's a debuff; use with OR synergy to maximize
Mephisto's regen - if debuff is applied when his health drops below 30%
Mephisto's aura - prevents it from activating during a debuff on hit
Korg's shrug off - completely shuts it down
Korg's thorns - bypasses them during stun
Safeguard node - bypasses during debuffs
Spiked armor node - bypasses during debuffs
Bubble shield - parries do not register on the bubble shield counter
Glaive charges - removes them and allows bleed when using a bleed debuff
Glaive immunity - bypasses it if a bleed is inflicted
Primal Fury - has to be timed correctly, but it can prevent the buffs that primal fury grants; however, it does not stop primal fury from triggering
_______________________________________
Abilities it does not affect (tested and confirmed):
Emma's diamond form
Korg's damage reduction
Thor Rag's power gain
Jugg's stagger on parry
Buffet node
Hela's indestructible
Punisher's endured
_______________________________________
Untested:
Goldpool's regen
Magneto's (both) damage reduction
Gwenpool's damage reduction
Ghost's phase
9
Comments
Sure no problem.
1) Killmonger has to be on the team.
2) When ST inflicts any debuff, he has a 100% chance to reduce the opponent's ability accuracy by 100% for .7 seconds.
3) ST can inflict these debuffs: parry stun, bleed from specials, bleed with basic claw attacks (with Omega Red synergy) and armor break after 10 hits on skill champions.
@Gildenlow
Thank you very much, that's one pretty awesome synergy.
One question, is 7 seconds or 0,7 seconds?
It is .7 seconds... as in 7/10ths of a second. This may not seem like a lot of time, but it's enough to deactivate most abilities and allow you to score damage.
Well I'm definitely going to try it out, I'm. About to rank up my 5 stars ST and I have a 5/50 killmonger and a 4/55 void.
Thanks a lot.
The Unholy Trinity is a great AW attack team.
For questing, if you have a Domino and Omega Red, the power becomes crazy.
His passive regen or his ability regen?
Also, if it was his ability regen, are you sure a debuff was applied at the threshold of the activation?
@HITMAN4REAPER1_
KM is 5* rest are 4*.
great job mate big thanks