**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
SENTINEL'S SP1 IS NO LONGER PUNISHABLE [Merged Threads]
This discussion has been closed.
Comments
Was I ever able to punish his L1? Yes, but it was very few and far between and often when this happened you could see he was starting to move and I just caught him moving. It's almost a zero chance if you back out to edge of screen to dodge his beam. I didn't even both try punishing it much after getting punched in the face a few times.
We're continuing to investigate this. Now, just to be sure, are you Dashing in to hit Sentinel at the EXACT same time that you used to? Because Sentinel was built to have a very difficult to punish SP1, but we know that y'all figured out how to get around that very quickly. So I just want to check to make sure.
This can be easily replicated in iOS, not sure what's the Dev team is using to test it out.
Thanks! To be clear, we are still looking into this, but I wanted to make sure we were comparing the exact same movements.
I mean, one time out of three, while blocking the defender can go through my parry as if i am standing ther ready to be punished ! it is quite frustrating...
Edit : it happens more often just at the start of the fight