Kabam puts pressure on themselves
Lainua
Member Posts: 861 ★★★
Two new champs come out every months is good but to keep up with that schedule is not an easy thing. I am not an IT guy but I understand that if you have to write bunch of new codes every day with deadline is only 20 days it will collide with old code eventually and make the whole thing a mess. It’s exactly the situation we are in.
And to make new champions looking great you put in too many utilities which eventually make things even more complicated. It’s exactly the situation we are in, too.
I appreciate your work but I think you are creating a monster and that monster will get out of your control someday with this kind of progress and work culture.
And to make new champions looking great you put in too many utilities which eventually make things even more complicated. It’s exactly the situation we are in, too.
I appreciate your work but I think you are creating a monster and that monster will get out of your control someday with this kind of progress and work culture.
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Comments
I think its important to note that the content isn't rushed but I think they have a lack luster QA team. While I experience very little of issues reported, too many others have them to say it's just the device. I would like them to expand the content creators program and make it a beta program for bug testing to a larger group. Only problem I see with that is that people leak too much info and they don't want that happening.
Personally, I think they are doing quite well for a 500 million+ business. I think that complex champs/mechanics are what make a game interesting. I don't see any evidence that proves the contrary. There's no evidence that the majority playing a static, simple, fighting game for a very long time has lasted.
Playing devil's advocate, one can make the same argument that their pace is underwhelming for how much manpower(dev power) they can get; that they aren't setting aside enough manpower to get certain bugs fixed.
Unless you have an insider feeding you numbers, analyzing the financial situation of a game development studio or the revenue of an online game is one of the trickiest bits of analysis you can attempt. Most of the time you end up wildly wrong.
Stopping or even significantly slowing down the additions of content and champions isn't an option, not because the game needs them, but because that is literally what the game is: a platform for the champions and the content. Most online games are like this, and virtually all massively multiplayer online games are like this, and there's no changing that.