Mind Stone Design
MarzGroove
Member Posts: 903 ★★★
From my tries, I've been able to convert and transfer ~5 stacks of Armor Up to the opponent during a parry stun. Wouldn't it have been cool if you could transfer all the stacks at once with a heavy attack? I've had over 100 stacks after an SP3, but that only lasts 10 seconds. Nowhere near enough time to make use of them. Seems like the SP3 ability to double your converted Armor Ups is wasted. If I'm missing something let me know.
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They designed the mind stone to center around building up armor stacks and using heavy to apply shock damage which in turn increases offensive power gain. Yet Domino has Limber and you have a Havok who can't be parried on his medium and who would get plasma charges by applying the shock damage to him. Which literally renders the mind stone pretty useless for doing this path. ( Even if they fix the bug with havok, I would look to do this path with one of the other avengers rather then IM because he does not make this easier). Not to mention like you said you can not apply all armor ups on a heavy attack.
i didn't say you will take damage. I'm talking about game design in regards to who the opponents are for this particular infinity stone. Havok will pretty much ignore that shock damage due to his resistance and like i said it will build his charges up quicker which has benefits to his specials.
Also spiked armor as well with no way to heal other then the signature ability is stupid too. Its possible for people to have a 4* or 5* IM thats not awakened, so players need to use a 3* version that they get if they want access to that heal. with the critical failures and spiked armor trying to do this with anything other then an unawakened IM is just pointless. You will have to throw units and resources at it to get around the mechanics of this path.
IWIM can't do it, as i believe his armor up passive doesn't negate the plasma detonations and also his repulsor attacks are energy based and give Havok plasma charges
Plasma charges can also be converted in prowess buff which can be used to have unblockable specials and increase special damage which will have an affect on damage you take from blocking specials or if you fail to dex and get caught with part of a special.
I am discussing the design of the mind stone.
which is designed to build up armor buffs and then using heavy removing the armor ups in place of a shock debuff on the opponent which deals damage( small amount) and also increases offensive power gain so you can use specials more often. Yet 2 of the opponents don't exactly encourage you to play it in this way. Hence my original statement it was poorly designed.