Knock Back mechanic sneaky
jeyrey2000
Member Posts: 91 ★
its very interesting how the game team implanted the knock back dynamic into the game. never used to be there and now its a horrible addition. Basically another money grab as this mechanic makes it difficult to attack the AI when they miss a SP they have plenty of time to get back into a blocking stance. Making us run all the way across the screen to attack. This as you will see will also affect timed fights as you will lose a few seconds with each SP the AI performs. So lets say Dormammu does 5-6 specials as boss you losing 20 second plus he is also in block stance so you can no longer get a combo in after he misses an SP.
Real classy, these game team guys are looking for an advantage for the AI as the players improve there play. I mean some champs are sending you half way across the screen with an SP1 that misses!!!! again an attack misses and they send us across the screen.
Real classy, these game team guys are looking for an advantage for the AI as the players improve there play. I mean some champs are sending you half way across the screen with an SP1 that misses!!!! again an attack misses and they send us across the screen.
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Comments
Blocked = misses yes!
Me too
Also blocking is not your best option in most cases, I'd prolly say all cases aside from dealing with MD in war. Your best option is about avoiding defensive contact and using the dexterity mastery. Using dexterity and avoidance allows you the time to retaliate after an enemy uses a special, for the vast majority of special attacks.
If its been part of the game i only noticed it drastically changed around 13.0. Punisher for example can move you back quite a bit with his specials. Others of note are Cable, WS, and most specially with projectiles.