**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
Yes, games that are complex and thought-provoking are loved by some and quickly ditched by many. You described the latter. That has always been a problem for this game. This game is only a game for those who want a challenge, both mentally and in fighting. When you give them a 4 star to face 1 stars, they won't be challenged. The game is limited to those who want a challenge. When you remove that challenge, you lose users. That's what's happening.
This is making Kabam's target audience leave. Their audience is players who want a thought-provoking, difficult, and fun game. It takes no thought, difficulty, or effort to play this game. It might be fun for a bit, but if there is literally no challenge to win every battle in 6 hits. It gets boring, which is the opposite of fun. That means that all 3 aspects of the game are gone. The game has been ruined for new players.