**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Remove most link nodes

Imo, link nodes are silly. I'm guessing they were put in as a way to keep users logging in. But with energy in aw and aq capped at 5 users have to log in multiple times a quest anyways.

In most wars and quest users aren't fighting until the link node is removed, so what's the purpose of them.

I would like to be able to complete my paths when its convenient for me. What's the down side in that.

Comments

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    TheVyrusTheVyrus Posts: 418 ★★★
    AQ and AW are absolutely the place for linked nodes. It encourages teamwork and communication.

    On the other hand I do hate seeing them in event and story quests. Often they are placed at the end and you have to get through all of the linked champs to take them down, see the current Save the Battlerealm event, you have to fight through two linked champs and then undo the link on the third fight. Why aren't those just local nodes for each one?

    In stories you have to go around and undo links that have nothing to do with the path you are completing and that makes little sense either. Unless for full exploration the node stays down permanently after it is down.

    In both cases they are more irritants than anything, because I am a logical thinker and really they should be local nodes.
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    Bryon_502Bryon_502 Posts: 133
    That's not team work. That's taking turns. There's no strategy or anything challenging about a link node. The team work evolved in aq and aw is everyone clearimg their path, thus allowing the team to 100% clear. The link nodes just slow that down and are not needed.
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    Mqc19Mqc19 Posts: 370 ★★★
    Linked nodes are dumb. As are 1hr timers - 30 mins is plenty.
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