**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Easier version: "You should never not use the most clear description"
Easiest Version: "You should always use the most clear description"
Yeah I think this whole thing isnt a big problem because rewriting "always" as cannot usually makes the description harder to understand because you end up creating a double negativ statement.
In the case of Corvus, it's Guaranteed Crit, so that's somewhat of a different entity altogether. There should be no separate Attack.
Take for instance the example of evade. (1) the attacker "cannot" land a hit; and (2) the defender "always" evades a hit.
Maw can also be described as follows: guaranteed crit hits on Maw "always" miss.
How do you know Maw is a "never"? Why can't Maw be guaranteed crits "always" miss?
- Champions can land a Critical Hit on Glancing. This issue will be fixed so that Champions will no longer be able to land a Critical Hit when Glancing, even if it was a guaranteed Critical Hit. Therefore Micro Reflect will only reflect back regular, non-critical damage. This will be fixed in the 23.1 update.
Maw is an excellent example.
Once you accept that, then you realise that the phrasing of an ability is entirely arbitrary and therefore cannot be a sound basis for determining how various game mechanics interact.
The thought process is so unclear at this point that it needs to be clarified. Just seems entirely arbitrary at the moment as to what is "cannot" and what is "always", and consequently it is entirely arbitrary which game mechanic prevails over another.
He's saying that the exact same thing can be described in two different ways, and since the way something is worded is important in what gets precedent, how do they decide how things are worded in this game?
He's saying that it's entirely arbitrary (which it is), and it can lead us down a slippery slope.
"Bill is always on time for work"
"Bill is never not on time"
Both mean the exact same thing. Yet in this game, the "never" part gets precedent even though they're both the exact same thing. In MCOC we need clear guidelines on HOW and why things are worded the way they are so there is consistency and little confusion.
HOW they define things is VERY IMPORTANT. It literally decides how the game functions. So it can't be arbitrary. We need clear consistent rules on this otherwise they can literally change anything they want at any time like they did with guaranteed crits which we all know is nonsense.
Many abilities in this game aren't worded as always, are they going to stop working from now on too? Will Icemans coldsnap or Void debuffs start glancing these days?
Defining abilities are entirely arbitrary and we can't have that.