Nightcrawler Timer bugged AGAIN
Gari09
Member Posts: 12 ★
Hi,
Kabam, please explain to me why is Nightcrawler's timer disappearing with no reason mid my combo? How do I switch his mode now, when you "fixed" previous trick, leaving us with nothing, but completely bugged timmer that disappears whenever it wants without a single logical reason for it. How many times will you be fixing this bug ,again and again? Here's the video to provide a clear evidence:
0:18
https://youtube.com/watch?v=vNfC1vem5Qc
https://www.youtube.com/watch?v=vNfC1vem5Qc
Kabam, please explain to me why is Nightcrawler's timer disappearing with no reason mid my combo? How do I switch his mode now, when you "fixed" previous trick, leaving us with nothing, but completely bugged timmer that disappears whenever it wants without a single logical reason for it. How many times will you be fixing this bug ,again and again? Here's the video to provide a clear evidence:
0:18
https://youtube.com/watch?v=vNfC1vem5Qc
https://www.youtube.com/watch?v=vNfC1vem5Qc
5
Comments
i've taken screenshots, you can find them here (i don't know why, but i can directly post the pictures here, from Google Drive): the images order is 19.0 -> 19.2.
I hope that it helps
During this and the following fight I was not able to change his mode AT ALL due to this amazing ability to drop block for a milisecond without evading, so basically the timer was disappearing all the time.
What you provided is not helpful, is not an explanation, an definitely it's not a solution - it's merely a very bad excuse.
First, let me tell you that you should be graceful that english isn't my primary language, so i can't really reply as i would.
You think that it's a mere excuse? that's your problem, and won't change the fact that this isn't a bug. you can drop your block mid combo, and parry your opponent on the 3rd or 4th hit, if you want; and you can also drop your block while the "Switch Timer" is active. This isn't only for NC, but every other champion (like Cap Marvel MCU or Cull) that needs to dash back and hold the block for a tot. seconds: if you drop the block, the timer disappear, and you have to dash back again, if you want to get it again.
is it annoying? Yes.
is NC working as intended? Yes.
is the possibility to drop the block working as intended? I don't know.
The point is, there isn't any bug with NC, he isn't losing his timer without a reason, so it isn't a NC bug.
you don't trust my words? below i'll leave a video that i've just done, using NC to show how can i drop and hold the block again, even during a combo (this can clearly be seen at minute 00:18/00:20).
https://youtu.be/LvZV5wllyUQ
But I understand your point, no worries here. However my point is, that if we allow AI to perform actions inbetween hits of constant combo, then we end up with a bug mentioned above, where AI triggers specials mid player's combos (because it is actually allowed for AI to trigger actions inbetween players' hits). And we also risk a situation in which AI will be able to even parry players mid their combo, which I believe (I may be wrong though) already happened in the past creating a lot of noise and was quickly fixed as it was naturally ridiculous.
My point is also that Kabam should be really careful when making tweaks to AI's response times as it can clearly modify the very nature of interactions and mechanics of this game causing a lot of unintended and unpredictable effects.
Thank you for your input anyway. We just simply disagree at some level, but that's a natural thing.
Thanks your attention.
to give you an idea, i used the "parry on 4th hit" (dropping and holding again the block) to help me clear 5.2.4 with masochism, so i think that this can be extended to opponents with more fighting skills
there's nothing to agree or disagree, you can't disagree on a fact, and this is a fact. This is not a NC bug, but a consequence of the "enemies can launch SP's while blocking" thing, that sadly it has been described as "working as intended", so this interaction with NC (and all other champions with a switch timer) is working as intented too.
- Mod reply n.1
- Mod reply n.2 (second message in the page)
To be honest - I blame Miike for this. I think he was the first one to star tusing this "framerate" excuse on the forums (if it was someone else, I apologize, Miike). I know he isn't technical and I know that this is something most probably he got from the dev teams (cheers to them, playful guys, most probably thought "Let's just give him this "framerate" story - it'll be easier than explaining how all of this actually work under the hood"). And now we have to deal with guys who "know nothing about this" but like to repeat after big guys from Kabam.
Made my day
Concerning the gaps in combo... I intentionally spread my hits apart to increase crit rate... this was never an issue until this bug where AI could interrupt a combo with block, parry, or counter attack. 4 hit combos were guaranteed, but now I’ve been parried after one hit.
If kabam wants to make these types of changes, they should announce it. Otherwise IMO it’s a bug.