Hitting into block being countered by specials. [Merged Threads]

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  • Fredhorst23Fredhorst23 Posts: 422 ★★
    Manup456 said:

    Again this happens to me in AW 😡 When Medusa has 3 furies you need to attack her block or you will get trapped in a corner. I was trying to keep that from happening and after the second hit I catch a Sp1 to the face. This is so not fair it's been this long and we have not got a fix or an exact time when this update is coming.

    Fix is coming with next big update they said.
  • TUG_TheUnnamedGuyTUG_TheUnnamedGuy Posts: 259 ★★

    Hello,

    Thanks to everyone who has provided specific information about instances in which AI has used a special while blocking. We've passed those on for investigation into instances where it may be more likely to occur in order to evaluate the situation.

    But, as has been stated previously in this thread, the previous update provided an improvement but not a 100% fix. It has always technically been possible and will continue to be so. This is not a situation where changing a single variable will fix the situation 100% and any change will have many considerations to take into account. Please keep this in mind and we thank you for understanding.

    While I can understand that a fix for this is difficult and may take some time, this isn’t an issue that has always been in the game. I haven’t had this happen to me until a couple updates ago, and I’ve been fairly active since early 2015.
  • SparkAlotSparkAlot Posts: 361 ★★

    Hello,

    Thanks to everyone who has provided specific information about instances in which AI has used a special while blocking. We've passed those on for investigation into instances where it may be more likely to occur in order to evaluate the situation.

    But, as has been stated previously in this thread, the previous update provided an improvement but not a 100% fix. It has always technically been possible and will continue to be so. This is not a situation where changing a single variable will fix the situation 100% and any change will have many considerations to take into account. Please keep this in mind and we thank you for understanding.

    If this wasn't a problem before, and now is, why can't everything be rolled back to what it was, and then Kabam can experiment all they want with the testers you have, until Kabam can figure out how to move forward with the changes they wanted to make, without breaking the game mechanics we had before?

    Now, this is happening much more frequently, and it changes game mechanics especially for champs like Massacre who MUST hit into their block to ignite the bat.
  • DestroyerDestroyer Posts: 58
    This started happening w the April update. Never once had it happen before then. If this was always possible, then designing champs that benifit from hitting into block is a bit disingenuous imo as there is no way to see it coming, so no way to avoid it. Are you are saying that it's up to us to shoulder the risk of playing a character the way it was designed, in the case of OR, by hitting into block to keep his spore count up?

    I already r5ed my 5* OR months ago. Playing aggressive and hitting into block is key with OR, and up until April I never had this issue with him. This issue has not only lowered the effectiveness of champs like OR, Massacre, Yondu, Captain Marvel MCU, etc., but has altered the key mechanic of hitting into block to maintain spacing. Fighting Medusa in AW is a **** shoot now. NC in AW on stun immune is also a nightmare with this issue if you can't get him to switch with the old reliable method that also seems to either be bugged or "fixed". I can't tell you how disheartening this is and I'm hoping for some major fixes with the next update. Thanks.
  • MikeHockMikeHock Posts: 1,211 ★★★



    Enjoy.

    That's the only time you'll ever see cm connect her sp2.
    That’s been fixed for quite some time.
  • Jemster519Jemster519 Posts: 147
    SparkAlot said:

    Hello,

    Thanks to everyone who has provided specific information about instances in which AI has used a special while blocking. We've passed those on for investigation into instances where it may be more likely to occur in order to evaluate the situation.

    But, as has been stated previously in this thread, the previous update provided an improvement but not a 100% fix. It has always technically been possible and will continue to be so. This is not a situation where changing a single variable will fix the situation 100% and any change will have many considerations to take into account. Please keep this in mind and we thank you for understanding.

    If this wasn't a problem before, and now is, why can't everything be rolled back to what it was, and then Kabam can experiment all they want with the testers you have, until Kabam can figure out how to move forward with the changes they wanted to make, without breaking the game mechanics we had before?

    Now, this is happening much more frequently, and it changes game mechanics especially for champs like Massacre who MUST hit into their block to ignite the bat.
    I have been saying that this was an intentional change all along. From my knowledge of the situation, they have stated that this was always supposed to be possible but was not functioning the way it was suppose to be before and the update fixed that. I do not think that Kabam knew that they would get this much rebuttal on this change. So now it is a question of how often it is happening. This is the ONLY dispute that we have at this point. Keep in mind that the game is designed to make you lose. If we always won, there would be no money to make. OR, Massacre, Yondu, Captain Marvel MCU, etc.as stated before are not the same champs with this change. People have ranked them up and now they are less effective. This is not cool. I think Kabam should offer rank down tickets. If this was always what was intended and not functioning properly, then people have been mislead on these champs abilities. After the 12.0 update, rank down tickets were made available when several player abilities were changed. This is kind of the same situation.
  • BrackavitchBrackavitch Posts: 352

    Hello,

    Thanks to everyone who has provided specific information about instances in which AI has used a special while blocking. We've passed those on for investigation into instances where it may be more likely to occur in order to evaluate the situation.

    But, as has been stated previously in this thread, the previous update provided an improvement but not a 100% fix. It has always technically been possible and will continue to be so. This is not a situation where changing a single variable will fix the situation 100% and any change will have many considerations to take into account. Please keep this in mind and we thank you for understanding.


    I use masacre frequently, and used a rank 4-3 gem on him because of his abilities. But now I can’t trigger his abilities as well as I use to because of this “technical possibility” that all the sudden started to happen.

    Honestly I’m not one to scream compensation, but yeah I ranked him up because he’s great for my play style and I can’t use him like I use to. This obviously isn’t just impacting me either.

    Side note: I’ve tried doing an special while blocking and have yet to fire one off.

    This **** has been going on over a month and 1/2 or more and is not acceptable. Either change masacre mechanics to increase incinerate charges received per blocked hit and per bat hit, or give him an auto evade that triggers while attacking into blocked hits, if an attack is made; or fix the problem.

  • Mystix13Mystix13 Posts: 48
    This is still happening fairly regularly. And it’s not happening in the case previously stated by @Kabam Miike

    There was no “slow down” in my attack to allow this action to happen. This seems to happen most often with XL champs and OR.



    Please fix this Kabam. It’s ruining the game experience for your long time veteran players.
  • Mr_KonmanMr_Konman Posts: 9

    Hello,

    Thanks to everyone who has provided specific information about instances in which AI has used a special while blocking. We've passed those on for investigation into instances where it may be more likely to occur in order to evaluate the situation.

    But, as has been stated previously in this thread, the previous update provided an improvement but not a 100% fix. It has always technically been possible and will continue to be so. This is not a situation where changing a single variable will fix the situation 100% and any change will have many considerations to take into account. Please keep this in mind and we thank you for understanding.

    You guys keep telling us, "This has always been technically possible". Does this mean Kabam is not actively trying to fix this?
  • BenQcSlayerBenQcSlayer Posts: 430 ★★
    Did happen to me with Uncollected Nameless Thanos... in the middle of a 5 hit combo, he just fired is SP1....
  • KnightNvrEndingKnightNvrEnding Posts: 155
    “Has always tech been possible” but never actually happened to me till all these changes lol
  • Biggpoppa187Biggpoppa187 Posts: 4
    I have the same problem, mostly with all champs tho. Not every match but, it happens either the first fight of a quest or the 3 rd or 4th. 5 hit combos are bugged on these. I hittfor 5 and get smashed with light or medium which is unblockable or dexable. I am met by unblockbreakables can't bait specials. This has been getting worse since they have been trying to implement new opposition stats. #revert
  • SparkAlotSparkAlot Posts: 361 ★★
    edited May 26
    RE: "It has always technically been possible and will continue to be so"

    I have looked at scores of vids from Act 3/4/5, and lots of events, and I can't find one video that supports that the AI could always do this before these last 2 months.

    Which got me thinking, has ANYONE had success while holding down block, as they are attacking into you, to launch a special?

    It is impossible for a Human, even if you wail on the launch special button.

    While we wait for a fix, the other part of the statement "...and will continue to be so" has me worried that this is the new norm, and the AI can do something people can't since the reaction time is just not possible, which means this is a change in game mechanics for the worse for players. Yeah, it will generate more funds for Kabam, but, they really should make it fair, and not have a cheating AI.
  • EvisceratorEviscerator Posts: 260 ★★
    Also, since the last update i can no longer backdraft intercept. I hit their block, and (if they dont use a sp) i dex to start a combo, but get slapped in the face at light speed. This almost never happened before, and now it happens 90% of the time i try to backdraft intercept. Anyone else?
  • Unknown_SoldierUnknown_Soldier Posts: 71
    He punches through blocks when combo ends or hes in corner. His reaction timing is ridiculously fast ......so fast he is able to land a combo after you combo him as if it was part of yours. This isnt right! This results in him KOing a champ as he almsot always finishes with a combo. This is not skill, it's not challenging or innovative it's cheap and frustrating. He punches through blocks and it's not fair! This happens almost every match. Also if the only way to hit him whe. He has thorns is to hit his block....the AI has to give opportunity to do so. If all he does is dash and attack......that's not giving us a fair chance! The reaction time has been adjusted last couple updates and it's making this game NOT fun anymore. No one wants to play a game that forces you to spend. Please fix this issue as its happening in arenas as well.
  • DestroyerDestroyer Posts: 58
    "no fun" is a dead on description of this game ri
    Mr_Konman said:

    Hello,

    Thanks to everyone who has provided specific information about instances in which AI has used a special while blocking. We've passed those on for investigation into instances where it may be more likely to occur in order to evaluate the situation.

    But, as has been stated previously in this thread, the previous update provided an improvement but not a 100% fix. It has always technically been possible and will continue to be so. This is not a situation where changing a single variable will fix the situation 100% and any change will have many considerations to take into account. Please keep this in mind and we thank you for understanding.

    You guys keep telling us, "This has always been technically possible". Does this mean Kabam is not actively trying to fix this?
    This is the big question and a Yes/No answer would work. So how about it Kabam? Yes or No?
  • TheLegend27TheLegend27 Posts: 405 ★★★
    Has Modok always been able to immediately punish an attacker after an auto-block happens? I was in AW and I would hit his auto-block with a medium dash and follow up with a light attack into his block, and then I would immediately get hit by him (no time to dash back and I couldn't even follow up with another light attack into his block. He would be able to hit me the moment the animation of my second light attack ended). ...

    I tried to see if I could do this while I played as Modok in duels and I couldn't replicate it, so I don't think I was going too slow in alliance war when I faced him.
  • RagamugginGunnerRagamugginGunner Posts: 1,747 ★★★★★

    Hello,

    Thanks to everyone who has provided specific information about instances in which AI has used a special while blocking. We've passed those on for investigation into instances where it may be more likely to occur in order to evaluate the situation.

    But, as has been stated previously in this thread, the previous update provided an improvement but not a 100% fix. It has always technically been possible and will continue to be so. This is not a situation where changing a single variable will fix the situation 100% and any change will have many considerations to take into account. Please keep this in mind and we thank you for understanding.

    This sounds a whole lot like, "adapt and overcome" the changes. That comment went over well in 12.0.
  • GmonkeyGmonkey Posts: 407
    If this is the case that this is intended champions that need to hit a block like massacre or sentinel etc. These champs need to become indestructible while hitting into the block or core mechanics need to change on all these champs
  • Fredhorst23Fredhorst23 Posts: 422 ★★
    Man, saying it has technically always been possible is such a cop out. Calling it a fix in the same paragraph means it broke somewhere. Saying it's always been possible also means that it's just been sitting there NOT being utilized by the a.i. meaning that disabling the a.i. usage is not only doable, but it's also relatively simple. Saying it wont change means that someone in the dev squad says that's what you're doing from now on, probably because some new champ in 2 months will have abilities directly tied into this "bug" and thus have immediate, higher value to players.
  • APERAGEAPERAGE Posts: 10

    Hello,

    Thanks to everyone who has provided specific information about instances in which AI has used a special while blocking. We've passed those on for investigation into instances where it may be more likely to occur in order to evaluate the situation.

    But, as has been stated previously in this thread, the previous update provided an improvement but not a 100% fix. It has always technically been possible and will continue to be so. This is not a situation where changing a single variable will fix the situation 100% and any change will have many considerations to take into account. Please keep this in mind and we thank you for understanding.



    This is an inadequate response to say the least. I got juiced with a SP playing in micro realm Variant on my last hit of the fight using VtD my last hit of my combo instead of landing the wolverine threw his special. Had to restart because he just dashed back and blocked while I bleed out
  • APERAGEAPERAGE Posts: 10
    In case it wasn’t clear in this case he wasn’t even blocking but actively getting hit and still managed to throw a special.
  • Jemster519Jemster519 Posts: 147
    This is something else. They released the update and Kabam is not addressing this matter at all. I just had it happen to me as well. Funny thing is I got nailed with a special while I was hitting the block for the first time. Dashed over and first hit on the block I got nailed. This is the way the game is intended to run? LOL That is the funniest thing I have ever heard. LOL I was literally in the action of hitting when I got hit. We all know why this change was made. How many revives are people using for AQ/AW? I can guarantee it is a great deal more now and they are not cheap.
  • bb_81bb_81 Posts: 86
    i am still getting hit with specials in the middle of my combo, how can the AI have the ability to launch a special while being hit with combos? this happens to me in EQ, SQ, AQ, AW and the Arenas. fix your game ASAP, NOW!!!!!!!
  • BrackavitchBrackavitch Posts: 352



  • MixalisMixalis Posts: 339 ★★

    Hello,

    Thanks to everyone who has provided specific information about instances in which AI has used a special while blocking. We've passed those on for investigation into instances where it may be more likely to occur in order to evaluate the situation.

    But, as has been stated previously in this thread, the previous update provided an improvement but not a 100% fix. It has always technically been possible and will continue to be so. This is not a situation where changing a single variable will fix the situation 100% and any change will have many considerations to take into account. Please keep this in mind and we thank you for understanding.

    This sounds a whole lot like, "adapt and overcome" the changes. That comment went over well in 12.0.
    They think we are oblivious. Some of us have been playing this game for 5 years and this NEVER happened, up until a couple of months ago! They shouldn't play with the hand that feeds them. They wouldn't have jobs, if we didn't spend and put up with this bs. I feel like they're laughing at us. We have become so good at the game, that spending thousands of $$$ on crystals, boosts etc... wasn't enough, they had to mess with the gameplay.
  • BrackavitchBrackavitch Posts: 352
    Happened today.


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