I havent even unlocked parry yet. Been putting it off. Is there a place outside ofthe store where stoney cores can be EARNED in the game or is it a mastery for only tgose who have the extra cash to afford it? I put a decent amount of cash into this game but it seems a bit ridiculous that a skill cant be earned and MUST be purchased.
I havent even unlocked parry yet. Been putting it off. Is there a place outside ofthe store where stoney cores can be EARNED in the game or is it a mastery for only tgose who have the extra cash to afford it? I put a decent amount of cash into this game but it seems a bit ridiculous that a skill cant be earned and MUST be purchased.
You need to do arena and quests for units to afford Stoney cores. They are really, really cheap.
It's not Parry, or the timing of the Block. It's a lag between the controls and the speed of the AI. I've had it myself. I just lost a 128 Streak because when the AI is attacking, Block doesn't always register. The AI responds faster than we can Charge. Sometimes there's no response at all. Not sure if that's what the OP is experiencing, and I'm not trying to feed a rant, just stating that I've experienced timing issues between myself and the AI. Even Evade is slower than the AI Charges. Too many variants in speed.
I think there's a tendency to assume that it's because people don't time the Parry right, and that may be the case some of the time, but I believe it's a lag in controls. I know this because I've seen the Block not register, or move much slower than the AI. I think the majority of us have been using Parry a long time, so that's not necessarily the issue. Again, I'm not venting or complaining. Just stating my observations. They'll figure it our eventually. I don't think it's a matter of Parry being gone. I think they're still trying to sync the timing issues. Sometimes problems aren't always easily resolved.
Intercept isn't easy man. Doesn't come naturally for everyone. You have to know if the enemy is charging or if they just released block and are running. That's 2 different animations for every champion in the game. Also it seems the AI can run immediately after releasing block. And the AI is programed to trick you by doing things like switching block and unblock, running then block. One misjudgement and you're dead. I died twice this war because I just couldn't parry, died again because one fight went in slow motion lag, died twice to NC immunity sub boss because i charge him while he is blocking and HE intercepts me, died again because DV short backdash couldn't Evade NC heavy attack far enough. Just a nightmare.
I know it's not. I have a video somewhere of a very detailed intercept list and while it took me time, and I'm still no pro at it, I've learned to rely on not getting hit more than timing a block. I died last war because I kept trying to Parry on node 1 thinking it would stun, despite knowing better. It's that habit that made me realize how much I rely on it still and this war I went 2 fights without getting hit.
If they're dashing towards you, dash towards them as they get closer. If they're at a distance doing a dropping block hit 3 times, backdash and do a light jab. If they don't drop the gaurd you are usually safe to do a heavy if you're fast.. I understand the underlying issue is frame rates and what sounds like server interference but just by doing those alone you'll be less annoyed about parry not working for you. There's like 5 types of intercepts. There has to be at least 2 that you can use regularly.
Starting a combo with a light attack and not a dash attack alone makes a massive difference on aggressive AI.
The charging at you intercept works only if you dash towards them as they pass the "halfway" point between you and them. That way they can't back out of it and you'll always hit first. Some larger enemies have given me problems with that one lately admittedly.
I know some of them have changed and there are some that have become too unpredictable, like the heavy guard. Generally I find if you can back them to the wall then don't dash forward, wait for them to dash to you. Just keep the distance close enough so they have to dash. Then be prepared to do the jab as soon as they move. If you get it right once or twice it catches on a lot faster than any other intercepts.
Hopefully that helps some. And hopefully these framerate issues are server related and Kabam gets around to fixing it.
I remember people complaining about parry when 12.0 dropped and I thought what are they complaining about?. Now 14.0+ and I know exactly what they are complaining about. My parry was great until recently and now it sucks! Not only is Parry broken but simply blocking has become problematic. Pretty sure it's device related. I normally play on an iPad mini 4 but when I use my phone parry is better but have lag. I'm definitely losing faith that Kabam will actually come out with a decent update.
Comments
You need to do arena and quests for units to afford Stoney cores. They are really, really cheap.
Some have issues with timing
Besides which you should be intercepting more than relying on pary. What do you people do when you have to fight a stun immune champ or node?
I know it's not. I have a video somewhere of a very detailed intercept list and while it took me time, and I'm still no pro at it, I've learned to rely on not getting hit more than timing a block. I died last war because I kept trying to Parry on node 1 thinking it would stun, despite knowing better. It's that habit that made me realize how much I rely on it still and this war I went 2 fights without getting hit.
If they're dashing towards you, dash towards them as they get closer. If they're at a distance doing a dropping block hit 3 times, backdash and do a light jab. If they don't drop the gaurd you are usually safe to do a heavy if you're fast.. I understand the underlying issue is frame rates and what sounds like server interference but just by doing those alone you'll be less annoyed about parry not working for you. There's like 5 types of intercepts. There has to be at least 2 that you can use regularly.
Starting a combo with a light attack and not a dash attack alone makes a massive difference on aggressive AI.
I know some of them have changed and there are some that have become too unpredictable, like the heavy guard. Generally I find if you can back them to the wall then don't dash forward, wait for them to dash to you. Just keep the distance close enough so they have to dash. Then be prepared to do the jab as soon as they move. If you get it right once or twice it catches on a lot faster than any other intercepts.
Hopefully that helps some. And hopefully these framerate issues are server related and Kabam gets around to fixing it.