What the heck is thi!! Useless War System
kus234
Member Posts: 311 β
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Kabam,
You really need to fix your War system. How can an Alliance loose, even after having 100% exploration vs the other alliance having less exploration?
I understand the points system, but some weightage has to be given on exploration boss kill etc?
You really need to fix your War system. How can an Alliance loose, even after having 100% exploration vs the other alliance having less exploration?
I understand the points system, but some weightage has to be given on exploration boss kill etc?
10
Comments
The AW point system as is stands rewards winning. Which is the best way of doing it IMO. Punishment for losing more than 3Γ (i.e. Defense Kills giving points) ultimately is problematic. The way the system works now gives at MAX 186,150 points per war with 3 BGs. That's only achievable by getting 100% exploration, full attack bonuses (495), full diversity (150), 3 Boss kills, and no defenders dropped by the opposing Alliance. However, let's say the opposition drops all your defenders. Max you could achieve is 148,650 for a 3 BG war. If you started including Defender Kills giving points, there'd be no point cap per war. Which ultimately would create uneven ground in AW Seasons.
So my advice, focus on those attack bonuses! They're your AW bread and butter. That's how you win wars. Not losing fights along the way. However, you lost in attack bonus by 11, and diversity by 12. So while you gained a 150 point edge in exploration, and a 250 point edge in defenders remaining, it wasn't enough to out do the 1,240 points they had on you elsewhere. Leaving you 840 points shy of what they did. There's nothing wrong with the point system. It works wonderfully. Just need to up your attack game is all. Best of luck out there.
You asked about weighting. The various point sources are weighted. Boss kills are weighted extremely heavily: you get 20,000 points per boss kill. That's almost as much points as you get for full map exploration. Attack bonus is also weighted highly, because that is a measure of skillfully killing a node: you get more points for defeating a node without dying than you do for just walking through a node, which is what exploration counts.
The most important point sources, in order, are boss kills, defenders remaining, attack bonus, map exploration, and defender diversity. And I think most people would agree attack bonus should be worth more than map exploration, node by node.
You got 250 points for them leaving a defender alive and 150 points for them not exploring the node. That would have been enough to win if they didn't gain 12 more attack bonuses AND 12 more defender diversity points. Those are all weighted relatively low: 80 points per attack bonus and only 30 points per diversity point. But they had way more than you.
In other words, if you kill the node without dying, you get 240. If you die once and then kill the node, you get 160. Then 80, then zero.
However, and this is the part some people don't understand, what happens if there's no defender there, because no one placed one? Well, the moment you step onto that node, you get 240 points. Why? Because you walked through/onto it without dying. It is that simple. And since there are 55 places you could place defenders and only 50 possible defenders with full participation, there are always at least five nodes that you will get the full 240 attack bonus points for. If, and this is important, you reach and walk onto the node.
So if the other side doesn't place defenders, they aren't robbing you of points. You'll get those attack bonus points whether they place or not. These points aren't earned by killing anything. They are earned by stepping onto a node, which happens if you kill the node or if you step onto it because there's nothing defending it.
Also, if there's a path you don't do, you can't get the attack bonuses from the empty nodes. The nodes might be empty, but you don't just get those points "automatically." You still have to walk onto the node.
This still confuses people, so it bears repeating: you get attack bonus when you step onto a "defender node" (a node you can place a defender onto, not portals or other things). You get the bonus whether there actually is a defender or not. But if there is a defender there, you lose 80 attack bonus points every time you die (or time out) until it reaches zero. It doesn't go lower than zero.
You should still kill it even if all your attack bonus is gone, because if you don't then first the other side gets 250 points for you leaving a defender alive, and second because you lose exploration points for not clearing that node (plus anything past that point).
Just play by the established system. You so better. You win. Period.