She Hulk Nerf Sucks, Meanwhile Vivified...
V1PER1987
Member Posts: 3,474 ★★★★★
So most of the focus right now is the changing (nerfing) of She Hulk and understandably so. But I feel like there’s another important change being made that I haven’t seen mentioned by anyone, Vivified.
While this node is solely in Map 7 currently, Kabam is making a movement to slowly flood EQ (and most likely other modes) with these nodes as well. When this node came out, Kabam expressly stated that Vivified would prevent any power drain or power lock abilities, so using enervate, power steal, and power burn champs are supposed to work. Well those that ran these maps quickly learned it was bugged and not working as intended. So now Kabam is changing it and now defenders on this node are immune to all power control instead of power lock which I feel is ridiculous. There are only a handful of champs than can even power lock, much less do it effectively and for a helpful amount of time. Add in the fact Korg is on the path, it makes it that much more difficult since he can shrug off power lock and convert, where power burn from Voodoo, Vision, or Dormammu would be much more useful.
Maybe I am making too much of this, but it seems like a really huge nerf to this node which is already difficult enough. Kabam should make the node work like it was originally intended. Here are the screenshots of the original announcement and the current changelog:
While this node is solely in Map 7 currently, Kabam is making a movement to slowly flood EQ (and most likely other modes) with these nodes as well. When this node came out, Kabam expressly stated that Vivified would prevent any power drain or power lock abilities, so using enervate, power steal, and power burn champs are supposed to work. Well those that ran these maps quickly learned it was bugged and not working as intended. So now Kabam is changing it and now defenders on this node are immune to all power control instead of power lock which I feel is ridiculous. There are only a handful of champs than can even power lock, much less do it effectively and for a helpful amount of time. Add in the fact Korg is on the path, it makes it that much more difficult since he can shrug off power lock and convert, where power burn from Voodoo, Vision, or Dormammu would be much more useful.
Maybe I am making too much of this, but it seems like a really huge nerf to this node which is already difficult enough. Kabam should make the node work like it was originally intended. Here are the screenshots of the original announcement and the current changelog:
12
Comments
- Vivified not working as intended for 3 months
- Corvus taking coldsnap damage from freezerburn for 3 months
- Pre-fight abilities (i.e., Stealth Spider-Man's Foam Cartridge) being bugged in Alliance War
- Proxima Midnight's 200% offensive ability accuracy reduction not working against tenacity/rage abilities
- AI using special attacks when players are hitting into the AI's block
- Players using Android APK mod software to gain 6* shards faster and reduce other players' Alliance War Seasons rewards for 6+ months
She-Hulk's heavy attack bug being fixed means the above 6 bugs are more likely to be fixed. Less important bugs matter too.
Thus it was a difference of changing how the games code worked with power manipulation or redesign the coding for a single node
This change is not cool at all and they should fix it to be how it was originally announced. Either that or they need to change the champs on that path. Korg and KM are ridiculous champs to have on that path as it is. They don’t need to destroy player’s options on who to bring.