Please please please fix the AI hitting specials or dexing mid combo on block
_GRINDER_
Member Posts: 538 ★★★
This has never been part of the game since act 6 has been introduced you have put this into the game alongside variant.
Now some champs are able to crit hit through the block and it's their ability ( Corvus eg )
Also we need to be hitting into blocks of the champions when playing Omega red to keep the spores count up. How do we play these champs when their essentially ability is getting taken away.
We as players are unable to dex or hit specials mid AI's combo then how are they doing it .. please Kabam I request you to fix this..
I don't know why you guys are silent about this .. fix this please else atleast I don't even want to attempt your content
Now some champs are able to crit hit through the block and it's their ability ( Corvus eg )
Also we need to be hitting into blocks of the champions when playing Omega red to keep the spores count up. How do we play these champs when their essentially ability is getting taken away.
We as players are unable to dex or hit specials mid AI's combo then how are they doing it .. please Kabam I request you to fix this..
I don't know why you guys are silent about this .. fix this please else atleast I don't even want to attempt your content
24
This discussion has been closed.
Comments
Aside from that, trying to play around this bug puts several champions at a significant disadvantage Compared to how they used to be, as well as making certain champions a lot more annoying on defence and making certain nodes much less manageable, where they used to be (and we’re originally intended to be) relatively easy.
An example of a champion that needs to hit into his opponent’s block is unduped sentinel, without the ability to hit 4 times into their block it takes forever to ramp up his analysis charges, which is not how he was originally designed. It makes MODOK much harder on defence as he can back out his autoblock being hit and throw a heavy which incinerates and kills you. And it makes it so that champions on bane nodes can hit you and cause even more damage.
These are just some examples, there are many more interactions which are affected by this bug, and it is ruining the experience of what is otherwise a great game for me personally, as well as many others.
And you dont havent leaned to back off when there is a chance of bad things can happen then that says a lot about you.
And there is a massive thread on the first page of bugs section"Hitting into block being countered by specials. [Merged Threads]" that has a lot of mod replies.
https://www.youtube.com/watch?v=-T8jnTSSmiA
I do it when I am up against an unstunnable thing, once I get back to 100%ing 6.1.6 I will see if I can record it, but this video shows it being possible.
You always need to find the opening if the opponent dashes back or stops attacking. Same when you're attacking.
They've used an attribute which states how long you're frozen when being attacked, which means none of your inputs register when taking hits. Again, should be the same when you attack.
I don't want to get into iOS framerates vs android framerates but i can't retaliate after eating a 5 combo on my block whilst the enemy can and even iOS users can. It's a different issue but uses the same attribute.
If the company had a good track record of noticing and fixing and not inducing new bugs with each update it would have been a random incident. But it is here right now, admit it or not it doesn't matter cause you don't matter. Something was changed, that attribute was messed with, intentionally or unintentionally, but it's not the same, and needs a fix.
And to satisfy your and the others odd need for a recent video here is me doing it to the 6.1.2 ultron a few minutes ago. Its all about timeing. the AI used to have trouble and could not do it, but that is not what this debate is about, it is about if we can do it, and I have proven that we can.
sorry forgot the video link
https://www.youtube.com/watch?v=MUJzTC4Y94Q