**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Comments
Yes. Haven't 100% yet. 100% is meant to be a soft difficulty increase.
If you actually read, you would understand my post. Completion was easy... too easy. I asked for a higher difficulty with higher rewards.
UC EQ completion difficulty = 5. UC EQ 100% = 7.
100% is irrelevant to the post.
I'm asking for... let's say, a Cav difficulty that would = 9 with increased rewards. 100% would turn it up to 11.
If I didn't 100% Cav... that's fine. Not there yet.
Sure, UC 100% rewards are not bad, but anyone with r5s and r2s can sleepwalk through it. Fine, free stuff.
Personally, I don't care about the challenge, I want the increased rewards. When bad players such as myself have reached the point where UC is like Master, we need to move the goal posts.
Dude no wonder you blazed through most of the content
Uncollected difficulty will drop somewhat relative to what it is now, to place it more firmly on the same difficulty curve as the previous tiers. And Cav difficulty will start off somewhere around three to five times higher than UC is now AND the difficulty will "float" with the relative strength of the top tier Cavalier players. My guess is that it will have comparable difficulty to the medium difficulty paths in Act 6 on average but simply due to the differences in nodes and boss defenders will sometimes spike significantly higher, just as UC difficulty is often higher in relative difficulty than 5.1 and 5.2 today.
If you're just now able to complete UC without difficulty, you're unlikely to be ready for the next tier higher. If you think first time completion of UC is a 5, the next difficulty tier isn't going to be 7 or 9, it will be around 15 to 18. Except those numbers are funky because if UC is a 5 there's no room for the lower difficulties. Right now I would say beginner is 10, Normal is 30, Heroic is 100, Master is about 400, and UC is around 1500. I'd expect Cavalier to land somewhere around 6000 on that scale, and UC to get bumped down to about 1200 when it is introduced.
It is possible that might be too many difficulties, in which case Kabam would have to remove one and shuffle the tiers around a bit. They could just get rid of Beginner but that's dangerous because there has to be something for brand new players to do. More likely they zap one difficulty in the middle and have a Beginner at 10, a "New Heroic" at 50, a "New master" at 250, a "New UC" at 1200, and Cavalier around 5500+.
Every good game has to have a good catch up system for new players to be encouraged to keep playing. Not mention that the No1 online game atm (yes that with the blue bus) gives no competitive advantages to old players. I’m not supporting that, as MCoC is all about progress, but new players shouldn’t wait for a minimum of three or four months to get a 4* to rank 4. Lower tier items supply (t1a, t4bc f.e.) should be increased and be more accessible to new players. That would help higher tier players to upgrade their forgotten champs too. It’s a win/win situation for all summoners.
For the record, I’m an old player. But we, as old players, should have the intention to help new players and compete at some point with them. None of us would like to see the contest dies because it’s not new joiners friendly.
Progression is already much faster today for newer players than it was when a lot of us started out. If you think you're supposed to get where someone has in 4 years in half the time just bc you're new, you're playing the wrong game though.
FYI...I look forward to a Cavalier difficulty as well. But until then, I think UC is fine as is.
I'm all for that but it is hard to see it happening.
Not saying it’s hard, but domino makes anything look easy lol.
I’m sure a new difficulty will be here soon though.
Likely this is the reason for this months “easy” uncollected quest.
Some sort of balance overall might be their goal.
Just offer balance. A new difficulty with greater rewards which correctly correlates to normal player progression.
FFS... when was UC introduced? Seems like forever ago.