**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
The thing that I actually find the most odd about the way champions are released is the variance in the numbers that they put out. In Cull and Maw we have two champions put out at the same time, and damage-wise at extreme ends of the spectrum, one is able to do WS in around 60 hits unramped, the other in closer to 300 at R5.
Now what this suggests to me is that there isn’t a unified policy on what a champion of X rarity and X rank can loosely put out in terms of raw damage. Obviously things such as utility/immunity etc. would tip the scales one way or another but not to create such a massive range. I think that this is the first thing that needs to be implemented so that loosely speaking, all champions are in the same ballpark.
The design process of a new champion in my opinion should follow certain steps.
- Internal alpha stage from the game designers. This would iron out most of the bugs.
- Internal beta carried out by full time game testers. These would be members of staff specifically drafted in to be able to play the game at the highest level so that they have the nuances of the games mechanics to an art form. The champion would go through Act 1-6, Variant, LoL, AW, AQ at all of the tiers, with emphasis on the later game as that’s where there’s more complex node combinations and chances for unintended mechanic interactions. This would be done with and without synergy combinations and assorted mastery set ups.
- This feedback would be discussed and implemented by developers and those who plan the future direction of the story etc.
- Following this, there should be a limited private beta to the CCP who can review the champion from a relatively neutral point of view and importantly, with fresh eyes. This also acts as promotion. [QUALITY DATA]
- Once raised concerns have been addressed the champion can go for a public beta for as little as 24hours to see how all levels of the game operate the champion - if you could filter the data by a player’s story progression you’d be able to see how the champion performs. [LARGE RAW DATA]
- Tweak and release.
Massive wall of text aside, this would increase the timeframe for a champion’s release, but it would also result in self promotion, and if Kabam actually streamed themselves testing out the champion I think they could slowly bring the community back on board. There are quite a few very successful games that do similar things.
Additionally, hiring a team of 5 top end MCOC players to be your test dummies would probably be considerably cheaper than the potential loss of revenue if the Cull tweak ends up turning the whales off spending enough to max sig a 6* (approx. 500k)
i know it would be nice to think that everyone is some honest, legit, caring gamer...but in this game we have large grooups of people who justify credit card fraud cause KABAM puts too high of cost in the game. it's all kabam's fault thats WHY i do it.... it's pathetic really.
i could just be being a negative nancy in a sense but really....its in our faces everyday.
if youre worried about nerfs just stop dropping $1000's on cavs and rank up materials. problem solved.