Better Way to Release and Test Champs

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Comments

  • Incitatus666Incitatus666 Member Posts: 189

    If that's how you feel, I won't debate your opinion. I don't agree with Tickets for many reasons, and the last round opened up a Pandora's Box, but I'll let it go for this Thread.
    I respect that, agree to disagree lol
  • DaddriedaDaddrieda Member Posts: 1,685 ★★★★
    Now this idea is definitely needed. Kabam mike did say that top300 won’t be enough but give that it can be increased to maybe 20thousand to get enough data to understand what needs to be redoing and so on. It would prevent anger and gunshot toward Kabam brand name
  • MauledMauled Member, Guardian Posts: 3,956 Guardian
    In terms of the release process, I personally think that champion releases should be rigorously tested at all levels by people who know the game mechanics inside out.

    The thing that I actually find the most odd about the way champions are released is the variance in the numbers that they put out. In Cull and Maw we have two champions put out at the same time, and damage-wise at extreme ends of the spectrum, one is able to do WS in around 60 hits unramped, the other in closer to 300 at R5.

    Now what this suggests to me is that there isn’t a unified policy on what a champion of X rarity and X rank can loosely put out in terms of raw damage. Obviously things such as utility/immunity etc. would tip the scales one way or another but not to create such a massive range. I think that this is the first thing that needs to be implemented so that loosely speaking, all champions are in the same ballpark.

    The design process of a new champion in my opinion should follow certain steps.

    - Internal alpha stage from the game designers. This would iron out most of the bugs.
    - Internal beta carried out by full time game testers. These would be members of staff specifically drafted in to be able to play the game at the highest level so that they have the nuances of the games mechanics to an art form. The champion would go through Act 1-6, Variant, LoL, AW, AQ at all of the tiers, with emphasis on the later game as that’s where there’s more complex node combinations and chances for unintended mechanic interactions. This would be done with and without synergy combinations and assorted mastery set ups.
    - This feedback would be discussed and implemented by developers and those who plan the future direction of the story etc.
    - Following this, there should be a limited private beta to the CCP who can review the champion from a relatively neutral point of view and importantly, with fresh eyes. This also acts as promotion. [QUALITY DATA]
    - Once raised concerns have been addressed the champion can go for a public beta for as little as 24hours to see how all levels of the game operate the champion - if you could filter the data by a player’s story progression you’d be able to see how the champion performs. [LARGE RAW DATA]
    - Tweak and release.


    Massive wall of text aside, this would increase the timeframe for a champion’s release, but it would also result in self promotion, and if Kabam actually streamed themselves testing out the champion I think they could slowly bring the community back on board. There are quite a few very successful games that do similar things.

    Additionally, hiring a team of 5 top end MCOC players to be your test dummies would probably be considerably cheaper than the potential loss of revenue if the Cull tweak ends up turning the whales off spending enough to max sig a 6* (approx. 500k)
  • RagamugginGunnerRagamugginGunner Member Posts: 2,210 ★★★★★
    The people who get the champion to test isn't as important as actually giving the champ out. Currently no one outside of the dev team plays the champs before release, which has proven not to work. Even those 300 people who Miike said wasn't enough would be worlds better than 0.
  • RagamugginGunnerRagamugginGunner Member Posts: 2,210 ★★★★★
    Daddrieda said:

    Now this idea is definitely needed. Kabam mike did say that top300 won’t be enough but give that it can be increased to maybe 20thousand to get enough data to understand what needs to be redoing and so on. It would prevent anger and gunshot toward Kabam brand name

    Not sure if 20,000 is a possible number but there need some real testing.
  • KerayZKerayZ Member Posts: 220 ★★★
    edited September 2019
    honestly folks and i hate to be the one to say it...but CCP or no CCP. folks will always find cheese and then keep it close to the chest. trade secrets with their friends. hush hush in the shadows of 9k chat areas. this game is shady af and not a single person, not even CCP, can be fully trusted to give full disclosure to kabam. Kabam just need to step up THEIR game and get to the same level of skill as the player base.

    i know it would be nice to think that everyone is some honest, legit, caring gamer...but in this game we have large grooups of people who justify credit card fraud cause KABAM puts too high of cost in the game. it's all kabam's fault thats WHY i do it.... it's pathetic really.

    i could just be being a negative nancy in a sense but really....its in our faces everyday.

    if youre worried about nerfs just stop dropping $1000's on cavs and rank up materials. problem solved.
  • RagamugginGunnerRagamugginGunner Member Posts: 2,210 ★★★★★
    KerayZ said:

    honestly folks and i hate to be the one to say it...but CCP or no CCP. folks will always find cheese and then keep it close to the chest. trade secrets with their friends. hush hush in the shadows of 9k chat areas. this game is shady af and not a single person, not even CCP, can be fully trusted to give full disclosure to kabam. Kabam just need to step up THEIR game and get to the same level of skill as the player base.

    i know it would be nice to think that everyone is some honest, legit, caring gamer...but in this game we have large grooups of people who justify credit card fraud cause KABAM puts too high of cost in the game. it's all kabam's fault thats WHY i do it.... it's pathetic really.

    i could just be being a negative nancy in a sense but really....its in our faces everyday.

    if youre worried about nerfs just stop dropping $1000's on cavs and rank up materials. problem solved.

    No doubt that nothing will catch everything but again, that's not an excuse to do nothing. And saying that Kabam has to step up their game to the same level and skill as the players is a bit silly. The finite number of ppl who work on the game just won't match the skill and level of those who play it at the highest levels.
  • Colonaut123Colonaut123 Member Posts: 3,091 ★★★★★

    I do like this idea, but the data collected from even the Top 300 players playing content for a week straight is nothing compared to the entire community playing content for an hour when it's released.

    I will pass this on though.

    I also think that would create a bias in terms of skill and game progress.
  • RagamugginGunnerRagamugginGunner Member Posts: 2,210 ★★★★★
    If you won't give players the chance to test the champs why not have your testers do a live stream where players can have them try things out?
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