AIRxJ0RDANx23x ★
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I was able to fix the unable to leave beta error by going into apps -> Google Play store -> storage -> clear data. Once you do that restart the play store and try again. I can also confirm leaving the beta fixed the screen being on drugs.
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I'm on Galaxy s22+ and I get an error every time I try to leave the beta program.
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My point still stands that the node should still specify damage over time effects like other nodes do.
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This sounds like a damaging effect to me. Can someone give me an example of a damaging effect that is not damage over time? I understand that power sting is not be intended to allow you to gain power, but I do think the node should be updated to specifically say damage over time effect. The way it reads now is any debuff…
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Do people actually think kabam has some kind of complicated algorithm used to determine who will pick first? I'd be willing to bet it's either done at random or person with the highest prestige goes first. It could be based on something like an account ID# but that would be unlikely and unwise.
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I wish kabam would just get rid of the hand holding at lower tiers. I'm paragon and only fight other paragon players in bronze tier. What's the point of having to climb though low level tiers if you are only fighting people at the same progression level. Victory track should either be a free for all or automatically start…
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Kabam had a ton of people buy the wrong deals and open tickets for that. I would say a week would be the minimum time to get a response. 10 - 14 days is probably more realistic though.
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The game does not officially support controllers, but I was able to use a PS5 controller. There was too much lag to play any hard content though.
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I would love to see kabam implement some form of closed beta for each months changes. They would have to make small changes to the what is offered to not give testers an unfair advantage. They already have the ability to take a snapshot of users accounts and load them into a different instance. Of course the down side is…
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Personally I think the attack chain timer should be reset on walk in. Because it requires a perfectly timed M2, I don't think its something the average player could do. When the AI walks in you will be expecting the animation for a M1 and not a M2 and that could cause you to miss a block/parry that you would normally get.
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I dont know if the android log contains any useful info but I pulled it. I have the full log available but dont want to post that here since it contains personal info.
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Ignore this, update moved to main post.
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Side note: I used a lot of energy testing this issue, so if someone from Kabam sees this and wants to send me an energy refill I would greatly appreciate it.
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I the past I have used octopus to map inputs from a PS4 controller to swipes on the screen. It worked but the half second latency made it impossible to play difficult content. I'm thinking using a USB controller would reduce some of the latency but haven't actually tried it. This might be a quicker route to using a…
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Between May and June Kabam puts a lot of offers out there that would be considered price anchoring. These offers are only here to assign a value to items. Kabam does not expect these to sell well, instead they are used to make the offers on July 4th look like a great deal. You can expect there to be more "terrible" offers…
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I didn't see this in the know issues so I wanted to give an update that this is still happening. The maps were setup correctly so this is just a visual bug. Group 1 (map 6) Group 3 (map 5)