Crazyblaze47 ★
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I don’t think that’s it @Reverend_Ruckus. a) Mordo is immune to *passive* AA reduction only. b) I tried practicing against my 5* Mordo and didn’t have him astral evade once while slowed. c) There’s plenty of community content out there showing that Red Guardian is the ideal counter for this fight because he should shut…
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This fight seems bugged to me. The node is supposed to be able to apply armor breaks on a successful parry, but it only appears to work if you can stun her, even though the parry triggers regardless of stun. If you don’t come in with 3+ charges already or someone who can apply armor breaks on contact (Thor, CAIW,…
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crazyblaze47 GGCs! The boot tap on Herc’s special 3 gets me every time. :D
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I’m seeing the same thing. Power drain isn’t happening, both champs are just having the opponent’s power added to theirs.
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That’s what I’m seeing too. If you complete the Cavalier prize card for the 10% T5CC you can only also complete the Legendary Prize Card, none of the others.
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For those of us using statistics, one crystal a day would give you an 88.88% chance at getting a 6* nexus in a year; not that bad. I’m willing to bet that’d be one more than most of us have gotten so far playing the game. The truth is, if it’s too easy it won’t be as fun. Anyone whining about this change got too many…
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*face palm* well that’s just sad that there’s a damage cap (aside from content specific things like LoL). I also feel like you should have to be the one hitting for what i was going after, not the one getting hit.
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I’m only through 6.3.2 as of writing, but so far the only fights I felt were tough enough to merit tweaking would be 6.2.2 Sinister, 6.2.6 Champion (already identified for adjusting), and 6.3.1 Medusa. The node buffs for Sinister basically require you to have a 5* Heimdall or pony up units; this is flawed design. I only…
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I took Ghost to R4 then to R5 to incentivize learning her... Best decision ever. Based on where you’ve described your skill level with her, this alone makes it worth while: at higher ranks you finish fights faster, which means fewer opportunities to make mistakes. When you do make mistakes, it’s less of an overall impact.…
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Not quite the same as champ crystals, but i went on a streak recently where 9 of 10 t4 class catalyst crystals i opened were mutant. Not the shards crystals, the crystals for the whole freakin catalyst. Assuming equal probability for each class that’s a 1 in 12 million shot for that kind of consistency. They all went into…
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Seatin’s got it dialed in. https://m.youtube.com/watch?v=kKXZLbYP9sE
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Seems shiesty though to charge that much for something required to finish late game content that was handed out by the handful early game. All that’s doing is punishing developed accounts for selling an otherwise useless part of the game.
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At least make the drop rates friendlier. 20% chance for a one star when it’s the only way to get it late game is a real gut punch.