Comments

  • Class specific can be used on any champ of that class, regardless of the champ release date. The generic from variant are limited to 2015-2017 champs. So depending on your choices, you might want to use the generic on an old champ first
  • Same here. Looks like its across the board.
  • Why do you spend time complaining about people complaining? 😂 I can confirm for expert map is currently showing Stubborn 2, which gives them 2 indestructible, not 1 like it was announced for challenger and expert maps
  • The new map layout actually looks like it will make wars even more stressfull!!!! Minibosses on nodes 22 and 23 are now back to back instead of side by side, meaning more coordination needed because both minis will need to be down in order to proceed to section 2. Then there is another mini on each path right after,…
  • Yeah they can put all this to bed if they just announce the changes once and for all. It’s not like they don’t have it ready, its all just about the timing for announcing. So much for transparency
    in 5* Namor Comment by DJSergy January 2020
  • What is the change to Quake and BW synergy? Could you please give an example of which buffs/abilities interactions are changing? The announcement seems kind of ambiguous, was there something specifically not working as intended we should be aware of? @"Kabam Lyra" @"Kabam Miike"
  • Can a mod please respond to this? @"Kabam Miike" @"Kabam Zibiit" @"Kabam Vydious" This definitely looks like a bug, both Cap IW and Claire nullify the opponent unstoppable buff when attacking them, so they both should work the same way unless we are missing something
  • It’s a late notice though. They started seen YouTube videos of Cull damage the next day he was released, why wait 3 months??? To “collect data”???? Or to milk the whales from fgmc?????
  • So they couldn’t test Cull DAMAGE output (the single most important stat in the game) and nerf it if it was too much before the release???? 😂
  • How can you say no amount of testing couldn’t prevent this???? This Cull example is perfect to show that proper testing CAN PREVENT THIS. How come kabam didn’t know the damage capability of a champion the moment they release the champ? Basic testing includes using different mastery setups e.g suicides , using him at max…
  • This is very interesting, I really wish kabam would give us an answer on this. I’ve noticed the power gain difference before, but for some reason always thought it was champion specific, not rarity/tier related.
  • Imo they need to issue rank down tickets for these changes but they also need to lockout ranking the champions which rank down tickets are meant to be used the moment they are announced to prevent players taking advantage of rdt. Also the ability to take back any gems/sig stones used on a nerfed champ needs to be enabled.…
  • Its no different from Corvus or Ghost. Now they need super hard content or supper annoying new defenders just to counter those 2. You would think they learned from blade, but Corvus and ghost proves thats just how they like to operate, no balance at all
  • Who gets the win points when a cheating alliance is caught is completely inconsequential. The MAIN issue here is alliances not being caught consistently and allowing cheating alliances to rise through the leaderboards. Stopping the modding by improving the tracking methods kabam uses (much like they did with piloting) is…
  • Lol I’m going to be honest it is funny first thing you thought was game of thrones 😂 . However in real life it is quite common for organizations to make details available to everyone to “set an example” and establish a precedent everyone will follow. This is HR 101, not game of thrones 😂
  • Even though they don’t discuss specific cases, the most important and controversial case is an alliance beating top tier alliances using mods. So yes, kabam needs to make an exception and address this specific case and make it public to the community. This will ease the minds of competitive players that are spending in AW…
  • Can we get clarification on the timeframe for new champion changes? The way the announcement reads to me is 3 months for data collection, then notify players of changes, then 3 months of testing before changes go live? Is it 6 months total from the champion release? @"Kabam Miike"
  • I’m seeing a lot of posts here about what should happen if someone gets caught cheating as far as who gets the win and who gets the loss. Kabam has already made it clear that they won’t revert who wins or loses because there is no way to determine if the alliance who cheated would’ve lost without cheating. You can agree or…
  • After today’s update, Ive been wondering why Im throwing specials while attempting to dash, AI blocks it and I’m getting a combo to the face. Please fix this asap. iPhone X user
  • I’d be surprised if they have a dedicated mod detection squad. Thats probably the main issue that need to be addressed. After all, this is the same company that banned players for using Corvus on variant because their detection system was outdated. Same company that banned a legitimate skilled Quake player in AW. And now…
  • First you only tie up champs for 2 days and second AW season rewards are the most juicy rewards out there now that they have been buffed, didn’t you heard? Just bucease you don’t care about AW doesn’t makes this issue less important for the grand majority of competitive and spending players that do care about it
  • It happened to an alliance mate as well. Now he cant clear in war. Mine are available cause i was able to release them
  • I think most players agree with this. BUT, kabam keeps saying they did not change the AI response time. But it is extremely OBVIOUS for players that the AI is dashing in A LOT faster than before when we attack their block. AI also recovering faster from specials, AI also countering with specials while hitting block, etc…
  • For Icarus, can we please get different displays for the node fury buff and champs abilities furies? Currently they are both added on top of the same display, making it extremely difficult to deal with the node if you are using a champ that procs furies.
  • It showcases it activates on consecutive blocks, which is different than Sentinel ability. So it contradicts what kabam is saying. I’ve also seen it activate on the first hit after a parry (without consecutive blocks). I’ve aslo seen it activate doing medium, block medium. So its basically completely broken
  • This statement proofs there was no testing done at all on these new nodes. Falters activates on double tapping block (different than sentinel). It also activates if you do light, block, light commands. This node is like sentinel ability PLUS every repeated comand, both working independently.
  • This must be a joke. Please define the word “plenty” for the players. So far, based on player testings, only about 4 champs work. Also don’t contradict yourself. You put a massive power gain while unstoppable that punishes you heavily for being aggresive while unstoppable, but then say this is all about being aggresive…
  • Tunnel vision is extremely bugged. Tapping block twice activates falter. Is this intended? If it is, its not a fun mechanic. Tapping block is used to control the space. Is the only way, along with dash back, you can control the spacing. Morever, if tapping block twice activates falter, then it means block is considered a…
  • Lets be honest it happens with every champ on every device. They know it. We all know it. Its extremely easy to recreate with every champ against any champ. Come on
  • Could we please get an official answer on this? Players deserve to know. Has this issue been officially declared an intended change to the AI and game mechanics? Is kabam going to invest time solving this? It has yet to be added to the known bugs, so I’m assuming its being considered as intended, but the community deserve…