@Kabam Miike so not a mention about the people that used units revives, a lot of that to get to the 6.2 boss, so the chapters ur changing. To then face a 6.2 boss that Kabam have admitted he is bugged, I was assured by support that if u had this issue they would like me the team would make sure we got the rewards we would of got from are first clear of 6.2, as I removed his charges many times only to die after my sp3 did no damage! Personally this cost me revives and health pots to a very large amount and units! So I have given my ticket to Kabam as they won’t individually look at circumstance, what’s crazy as some people like myself went big to get him down, What even Kabam employee them self called him unbeatable for some players ! As he is bugged, I want to know will I get my rewards for my first run or not ?? That’s what it all comes down to, So after that @Kabam Miike my question is The 6.2 boss is bugged and I should of killed him but the bug stopped me will I get my first completion reward for 6.2 ? Thanks hope you reply
@Kabam Miike so not a mention about the people that used units revives, a lot of that to get to the 6.2 boss, so the chapters ur changing. To then face a 6.2 boss that Kabam have admitted he is bugged, I was assured by support that if u had this issue they would like me the team would make sure we got the rewards we would of got from are first clear of 6.2, as I removed his charges many times only to die after my sp3 did no damage! Personally this cost me revives and health pots to a very large amount and units! So I have given my ticket to Kabam as they won’t individually look at circumstance, what’s crazy as some people like myself went big to get him down, What even Kabam employee them self called him unbeatable for some players ! As he is bugged, I want to know will I get my rewards for my first run or not ?? That’s what it all comes down to, So after that @Kabam Miike my question is The 6.2 boss is bugged and I should of killed him but the bug stopped me will I get my first completion reward for 6.2 ? Thanks hope you reply
We did cover that in the post. As we said, we're going to get the bugs fixed before we even look at that.
For Icarus, can we please get different displays for the node fury buff and champs abilities furies?
Currently they are both added on top of the same display, making it extremely difficult to deal with the node if you are using a champ that procs furies.
Will there be compensation for anyone who tried 6.2.2 (Sinister fight) but backed out because the revives were becoming too much and expensive?
Nothing has been determined at this time. We have not started to explore that yet, because our priority is getting these Fixes and Changes out as soon as possible.
I appreciate your feedback and truly hope you can look into this. I doubt I’m the only person who attempted to get through that fight but because of inadequate characters, the uphill battle to get through the fight was too costly (stored revives and purchased revives) to fight through the issues stated with Sinister. Thanks! I
I suffered from this extremely bad even before seeing these posts. Used my whole stash of revives and overflow trying to deal with the final 10% of the champion boss. After throwing down all the boosts Reviving Domino and healing Her at full strength, I was able to remove the five charges and then I instantly dropped my level 3 special just to see a deal zero damage. So devastating especially after all the time I've been saving just for the 6.2 release. I wrote them a ticket before this post and after this post and I guarantee I won't get nothing back
Well done kabam maybe you should actually test these things first since every new release has to be dialed back because it is too difficult the whales will still power through and we all know that’s all you care about. I am so glad I “retired” probably going to be walking away from this game soon the * and class gates have gotten rediculous clearly just shows how salty you guys after people like me got Elder’s bane on the back of out me 4* Medusa with minimal items used this game has become a complete joke and all new “end game” content is clearly designed for items used or cavalier crystal purchases. I fully understand your in the business of making money but it seems to me you may have completely alienated the bulk of you player base. You’ve taking the short term approach and cut off your nose to spite your face in my humble opinion but as long as the whales keep doing what they do I’m sure this will fall on def ears. So glad after obtaining cavalier I decide to give up on progression in this game now it’s just a matter of time as to when I give up on it all together so much for a loyal 2+ year player right kabam
It is ironic to me how accusing Kabam of taking the short term approach is one of the longer term complaints about the game.
What's ironic about them making the same mistake over and over? Just because many are still here doesn't mean more wouldn't have stayed had they tough more long term.
Fun and interactive gave you guys say get the indestructible charges down and still do no damage and it resets the indestructible timer this is the biggest bunch of bs I've seen from this game let's punish the player base for wanting these great rewards and let's make sure only 1 or 2 champs and able too beat the final boss and watch the money pile up... Great job I'm forever done spending on this game..
Okay, now I know it's already been said that they aren't even thinking about compensation yet, but I just beat sinister a couple of hours ago and I'm just now seeing this announcement. I don't get alerted when a kabam mod says something, so i wasn't aware that I should "proceed with caution" at the time that i was playing 6.2.2. If there had been an in-game announcement, then i would've known. I hope kabam keeps this in mind if/when they decide who gets compensation. I'd suggest sending a message in game so everyone that logs in can know.
I agree with @Mingo0312 post from above about getting the indestructible charges down only too die after u launch your special I feel like I woulda had him had that not happed with me u guys can check and give the player base what they rightfully earned had there not been a bug.
Early next week, we will be pushing the following Bug Fixes and Changes to Act 6 Chapter 2:
- Fixed an issue where Backblast was activating when a Critical Hit exceeded 3% of the Opponent’s Maximum HP, instead of 5% - Fixed an issue where Mr Sinister in 6.2.2 was Regenerating more than he should be from Critical Hits. - Fixed an issue where Deadpool is inflicting Degeneration from Icarus when he should not be.
We are continuing to investigate a reported issue regarding The Champion Boss battle in 6.2.6 not receiving damage in his final phase when his indestructible charges have been depleted.
Additionally, we will be adjusting the Health and Damage ratings for a number of Defenders in Quests 3 and 4. While the difficulty of these Defenders is what was tested and the Quest was tuned for, Summoners are finding them to be more difficult than we would like.
These Bug Fixes and Changes will be coming early next week, but we wanted to inform you of them now so that you can make educated decisions on how you’d like to proceed.
Any 100% Completion Legends Runs of Act 6 Chapter 2 will be handled with our "extra" Legends protocol. We'll treat pre and post-fix separately and give out extra Legends rewards as we have in previous situations. We are still evaluating how that will be calculated, and cannot give details at this time. These will not take the place of those that complete their Legends Run after the fixes are live, but will receive rewards indicative of their position.
Compensation will be provided for those that have completed this content while it was in its more difficult state after we have investigated how many Summoners were affected, and how they were affected.
We do not have an exact time or date for these fixes yet, but will announce that after we have tested these fixes, and ready to push them live.
Thank you all for your patience and understanding.
Good on you guys for addressing this and taking the concerns of the community to heart..
I realize that Kabam Mike isn't responsible for the information we receive as he is someone who has the responsibility of being a middle man between the company and customers.. whoever fed kabam mike the line about the power index of the champions from quests 3 and 4 being a cosmetic issue should be fired. That was an obvious lie..
It is absolutely acceptable that when something new is released there are problems with it.. this happens.. what is not acceptable is to lie to your customers when a problem is discovered and suggest it is merely a cosmetic problem and that the end results are intended..
I know some would say there should be no consequences of lying to your customers as you are working to resolve the problems.. however this is not the first time.. and until someone is held accountable this will continue to happen.
Rarely do I comment on these forums. Not a big fan of the negativity and bashing, but considering this was a highly anticipated piece of new content for your end-game players that even included a beta test, you guys really dropped the ball on this one.
I'd prepared for this content by saving items for 2 months now, with pots in the stash etc. Even though I figured the Sinister boss couldn't be what was intended, I brought the one team that I could manage to beat it and managed to get through. Next few quests, even though the PI of the champs was nothing like what you advertised and thinking this couldn't be right, I managed to power through it. I got to the Champion knowing it would be the toughest fight in the game so far, did my due diligence in planning how to take him down and then drove myself nuts not being able to do it. I'd take off the indestructible charges and he'd get them back... Out of units, out of items, I backed out of the quest in utter disgust.
Kabam Miike and Kabam staff and mods, you need to do a few things: 1. Send out good will packages to everyone, lvl 1 to lvl 60 to apologize for this massive mess of new content roll out. Do this immediately. 2. Next priority, fix the bugs. I agree with your priority here. 3. Assure the people that suffered through this shameless mess that they will be fully compensated for their trouble and item/unit loss.
I suffered from this extremely bad even before seeing these posts. Used my whole stash of revives and overflow trying to deal with the final 10% of the champion boss. After throwing down all the boosts Reviving Domino and healing Her at full strength, I was able to remove the five charges and then I instantly dropped my level 3 special just to see a deal zero damage. So devastating especially after all the time I've been saving just for the 6.2 release. I wrote them a ticket before this post and after this post and I guarantee I won't get nothing back
Rarely do I comment on these forums. Not a big fan of the negativity and bashing, but considering this was a highly anticipated piece of new content for your end-game players that even included a beta test, you guys really dropped the ball on this one.
I'd prepared for this content by saving items for 2 months now, with pots in the stash etc. Even though I figured the Sinister boss couldn't be what was intended, I brought the one team that I could manage to beat it and managed to get through. Next few quests, even though the PI of the champs was nothing like what you advertised and thinking this couldn't be right, I managed to power through it. I got to the Champion knowing it would be the toughest fight in the game so far, did my due diligence in planning how to take him down and then drove myself nuts not being able to do it. I'd take off the indestructible charges and he'd get them back... Out of units, out of items, I backed out of the quest in utter disgust.
Kabam Miike and Kabam staff and mods, you need to do a few things: 1. Send out good will packages to everyone, lvl 1 to lvl 60 to apologize for this massive mess of new content roll out. Do this immediately. 2. Next priority, fix the bugs. I agree with your priority here. 3. Assure the people that suffered through this shameless mess that they will be fully compensated for their trouble and item/unit loss.
Like You are writing about my situation. I also had to give up on final 10% when I used all my resources, took down indestructible charges and dealt no damage by Cap Sp3. Written ticket to Kabam and reported situation, but would be unfair when we do not get additional compensation when we attempted to final boss, and couldn't kill it due to bug. I am enjoying plaing this game, but developers should be fair.
@Kabam Miike it looks like there is a bug with dr strange and Icarus in 6.2.3
Dr Strange’s nullify is triggering degen, if that is expected the description should be updated to include fate seal and nullify along with expiration.
@Kabam Miike it looks like there is a bug with dr strange and Icarus in 6.2.3
Dr Strange’s nullify is triggering degen, if that is expected the description should be updated to include fate seal and nullify along with expiration.
Jeps happens with me to not this figth but it was stil anoying happen
6.2 has much more problems that kabam is telling . Just because some people didn’t get to explore multiple paths . I am at 6.2.3 now and Doctor strange inflicts degen instantly cause of his nullify so if u don’t hit only with heavy any normal hit will automatically turn into a degen debuff . How is that fair beside the insane power gain he has So u die in either way by his specials or by the degen
Next fight Red hulk has limber plus Icarus plus stun **** every 20 seconds So even if u are great enough to use heavy after sp1 u will still not have time to build your special to hit him so u don’t get stunned after 20 seconds cause of course if u use normal hits u will get fury wich cause of limber u can’t parry to hit heavy . So let me tell u not even a AI can play that flawless to solo that fight Do u really want us to die even if we have great champs even if we have great rosters wich we worked loads of hours. This game is not based on skill and tactic anymore Another fight in 6.2.3 emma frost in order to get her to one bar of power so her diamond for goes out u need normal hits after her special u can’t use a heavy to remove the fury so in any way u will get degen from the fury expire. The time of fury expire is very short and this is the far I got until now I don’t even want to think what we will find next I understand that some paths should be harder but your pushing to much The rewards really don’t scale the same as the difficulty does You guys got out the gifting badge The amount of units o items u can get are very limited unless u are a player that spends 24 hours in that silly arena and still u need luck on opening the cristals to get some units
Haven’t you guys lost so many people that have interest for this game ? Do u really want to lose more cause that’s where your heading and is not a slow movement it happens faster and faster Keep it that way and at 6.3 u will probably have no one to play it Good luck
I suffered from this extremely bad even before seeing these posts. Used my whole stash of revives and overflow trying to deal with the final 10% of the champion boss. After throwing down all the boosts Reviving Domino and healing Her at full strength, I was able to remove the five charges and then I instantly dropped my level 3 special just to see a deal zero damage. So devastating especially after all the time I've been saving just for the 6.2 release. I wrote them a ticket before this post and after this post and I guarantee I won't get nothing back
Some of our guys have been reimbursed for items using against bugs in Alliance War. @Munrolm02 provide as much information as possible in your support ticket, support more than one if you get an off-topic response.
I think we're at the point you guys don't even care anymore of hiding the bad smell behind a curtain of flowers. And sadly, this will be my first and last run of act 6.2 as after witnessing where the game is going i decided to move to a better, less bugged, and surely better managed Title.
That said, there are surely some good things, but the bad ones manage to totally kill them.
The whole content is made "ad hoc" to deal unavoidable damage. Nodes like 6.2.3, 6.2.4, 6.2.5, were decent ideas developed in the worst possible and harmful way towards the players. The display of the nodes, the conditions of activation, the timers decides are terrible and clearly show that said content wasn't tested at all.
From more than 4 beta testers, this has been feedback'd to you several times, and despite that you simply published what you made in "alpha phase". Why bother privately beta testing then? Betas are to be made properly, not just as a way to let player think "hey we tested this". That's the first big minus of the whole content.
Class gates arent a terrible idea, to change subject. I find challenging having to build a team studying what i need to face.
BUT
the whole concept literally crumbles in tiny pieces when you add nodes which forces players to bring either speific counters or synergies on the table. That's the "we pooped out of th window" part which kills most of the good ideas of the content. Putting a node like caustic temper having already few counters among heroes pool, plus adding a global, plus adding gates restrictions is what made a decent idea an absolute mess. Nodes like Icarus, caustic temper, 6.2.3 and 6.2.4 were all potentially interesting but you couldnt resist to mess them up with specific nodes aimed not to raise difficulty, but to provide summoners with unavoidable dmg and the need to revive/heal.
This shows how you are ethically and morally unable to keep a game alive as a game, but just as a money income made of micro transactions. which, for the marvel franchise, is a real huge drop in quality and standards.
And this brings me to probably the best example of bad developing along no will to provide more of a GAME, and less than a GAMBLING:
Champion Boss.
Now. ima say this. The whole fight revolves, sadly, around having at least one of 3-4 champions at max rank. specifically:
1)Supreme 2)Cap IW 3) Hood
In utility order. This alone is a bad start. Not on its own alone, but also considered the absurd gates of 6.2.6. I guess i should be "happy" you decided to keep a global node out of last chapter, but that doesnt really help and only fools the random first run experience. when you go study the map and the LINKED NODES, you soon realiz you're in for a real treat.
As for the fight, i LOVED IT. Getting used to it was challenging , and i think the design was really nice. But then there's several issues around it ruining the experience:
1- the regen x missing health was completely unnecessary. It just forces potion usage for no reason other than force spending. Could have easily bee avoided considering the innate regen of champion.
2- the block dmg was made too high, but that would have been fine if the system didn't FAIL to register dexerity each time one or more hits of champion's sp1 landed on block before evading the last hit. I found it very annoying and soon realized i needed perfect distance and all the hits of said special to miss me but the last to have my dexerity count towards him losing charges. Be aware i tested this plenty, where sometimes blocking the WHOLE special one with champion's arm and head literally merging with my champion's pixels wouldnt produce the loss of a charge evading his last hit.
3-Bad coding. Considering the above, you can't afford to publish a fight of that calibre, requiring very high skill cap and luck, without being sure it works perfectly fine. Hell the moment you eat 40% block damage to evade last hit of special and it doesnt net you the loss of one charge then there's a BIG problem. On YOUR end.
AND THIS WOULD BE STILL "KINDA" FINE.
But the absolute letdown and what ultimately made me decide to give up on you and the game was the realization that some linked nodes will persevere on champion's boss fight doing other paths. those path which are already being made a nightmare by absurd class and star requirements.
The champion's fight was fine as it is, given it works properly. But adding the presence of UNBLOCKABLE FINALE, or NO RETREAT, literally ruins whatever decent or good though was behind the making of said fight. You ve made a "hidden" money pit which isn't yet exploded just cause peope isn't doing your content. But an already hardcore fight which forces you to heal up fully for each iteration with added on nodes like the above will make people ragequit or just LITERALLY hate on you.
You didn't have to do it. 10 times that normal fight were already too many. And those linked are what literally will make people get fed up with you and your not so fair ways.
I for once have given up prior to tossing my phone out the window.
I expected more from a game, but i do realize you don't run it as a game, after all. Enjoy your buisness folks, this is my personal feedback, despite i know that, since it's negative, it'll be marked as "ranting" or "spam" and be deleted. For the guys out there, welp, i ll catch ya on reddit and youtube.
I expected more from a game, but i do realize you don't run it as a game, after all. Enjoy your buisness folks, this is my personal feedback, despite i know that, since it's negative, it'll be marked as "ranting" or "spam" and be deleted. For the guys out there, welp, i ll catch ya on reddit and youtube.
goodbye
Just quoting the end of this post, but you really nailed it. There were some good ideas in the overall design of the quest but it was overcooked and rigged to such an extent that peopl;e like ShroudMcoc is leaving the game. I'm seeing it around me as well. People who had finished the Variant quests 100%, people who were looking forward to 6.2, and yet this content finally convinced them to step away. I'm sticking around to see how this plays out in the next few weeks, but obviously not holding my breath.
Anyway, good luck Kabam on making positive, crucial decisions in the next few days.
Comments
So after that @Kabam Miike my question is
The 6.2 boss is bugged and I should of killed him but the bug stopped me will I get my first completion reward for 6.2 ? Thanks hope you reply
Currently they are both added on top of the same display, making it extremely difficult to deal with the node if you are using a champ that procs furies.
I
I realize that Kabam Mike isn't responsible for the information we receive as he is someone who has the responsibility of being a middle man between the company and customers.. whoever fed kabam mike the line about the power index of the champions from quests 3 and 4 being a cosmetic issue should be fired. That was an obvious lie..
It is absolutely acceptable that when something new is released there are problems with it.. this happens.. what is not acceptable is to lie to your customers when a problem is discovered and suggest it is merely a cosmetic problem and that the end results are intended..
I know some would say there should be no consequences of lying to your customers as you are working to resolve the problems.. however this is not the first time.. and until someone is held accountable this will continue to happen.
I'd prepared for this content by saving items for 2 months now, with pots in the stash etc. Even though I figured the Sinister boss couldn't be what was intended, I brought the one team that I could manage to beat it and managed to get through. Next few quests, even though the PI of the champs was nothing like what you advertised and thinking this couldn't be right, I managed to power through it. I got to the Champion knowing it would be the toughest fight in the game so far, did my due diligence in planning how to take him down and then drove myself nuts not being able to do it. I'd take off the indestructible charges and he'd get them back... Out of units, out of items, I backed out of the quest in utter disgust.
Kabam Miike and Kabam staff and mods, you need to do a few things:
1. Send out good will packages to everyone, lvl 1 to lvl 60 to apologize for this massive mess of new content roll out. Do this immediately.
2. Next priority, fix the bugs. I agree with your priority here.
3. Assure the people that suffered through this shameless mess that they will be fully compensated for their trouble and item/unit loss.
Greetings,
SwatU.
Dr Strange’s nullify is triggering degen, if that is expected the description should be updated to include fate seal and nullify along with expiration.
I am at 6.2.3 now and
Doctor strange inflicts degen instantly cause of his nullify so if u don’t hit only with heavy any normal hit will automatically turn into a degen debuff . How is that fair beside the insane power gain he has
So u die in either way by his specials or by the degen
Next fight
Red hulk has limber plus Icarus plus stun **** every 20 seconds
So even if u are great enough to use heavy after sp1 u will still not have time to build your special to hit him so u don’t get stunned after 20 seconds cause of course if u use normal hits u will get fury wich cause of limber u can’t parry to hit heavy .
So let me tell u not even a AI can play that flawless to solo that fight
Do u really want us to die even if we have great champs even if we have great rosters wich we worked loads of hours. This game is not based on skill and tactic anymore
Another fight in 6.2.3 emma frost in order to get her to one bar of power so her diamond for goes out u need normal hits after her special u can’t use a heavy to remove the fury so in any way u will get degen from the fury expire. The time of fury expire is very short and this is the far I got until now I don’t even want to think what we will find next
I understand that some paths should be harder but your pushing to much
The rewards really don’t scale the same as the difficulty does
You guys got out the gifting badge
The amount of units o items u can get are very limited unless u are a player that spends 24 hours in that silly arena and still u need luck on opening the cristals to get some units
Haven’t you guys lost so many people that have interest for this game ? Do u really want to lose more cause that’s where your heading and is not a slow movement it happens faster and faster
Keep it that way and at 6.3 u will probably have no one to play it
Good luck
You know you won’t get back what you put in, my reason for not rushing it.
Plus I’m sure half are just chatting bangers of try get some freebies.
@Kabam Miike @Kabam Zibiit
I think we're at the point you guys don't even care anymore of hiding the bad smell behind a curtain of flowers. And sadly, this will be my first and last run of act 6.2 as after witnessing where the game is going i decided to move to a better, less bugged, and surely better managed Title.
That said, there are surely some good things, but the bad ones manage to totally kill them.
The whole content is made "ad hoc" to deal unavoidable damage. Nodes like 6.2.3, 6.2.4, 6.2.5, were decent ideas developed in the worst possible and harmful way towards the players. The display of the nodes, the conditions of activation, the timers decides are terrible and clearly show that said content wasn't tested at all.
From more than 4 beta testers, this has been feedback'd to you several times, and despite that you simply published what you made in "alpha phase". Why bother privately beta testing then?
Betas are to be made properly, not just as a way to let player think "hey we tested this". That's the first big minus of the whole content.
Class gates arent a terrible idea, to change subject. I find challenging having to build a team studying what i need to face.
BUT
the whole concept literally crumbles in tiny pieces when you add nodes which forces players to bring either speific counters or synergies on the table. That's the "we pooped out of th window" part which kills most of the good ideas of the content.
Putting a node like caustic temper having already few counters among heroes pool, plus adding a global, plus adding gates restrictions is what made a decent idea an absolute mess.
Nodes like Icarus, caustic temper, 6.2.3 and 6.2.4 were all potentially interesting but you couldnt resist to mess them up with specific nodes aimed not to raise difficulty, but to provide summoners with unavoidable dmg and the need to revive/heal.
This shows how you are ethically and morally unable to keep a game alive as a game, but just as a money income made of micro transactions. which, for the marvel franchise, is a real huge drop in quality and standards.
And this brings me to probably the best example of bad developing along no will to provide more of a GAME, and less than a GAMBLING:
Champion Boss.
Now. ima say this. The whole fight revolves, sadly, around having at least one of 3-4 champions at max rank. specifically:
1)Supreme
2)Cap IW
3) Hood
In utility order. This alone is a bad start. Not on its own alone, but also considered the absurd gates of 6.2.6. I guess i should be "happy" you decided to keep a global node out of last chapter, but that doesnt really help and only fools the random first run experience. when you go study the map and the LINKED NODES, you soon realiz you're in for a real treat.
As for the fight, i LOVED IT. Getting used to it was challenging , and i think the design was really nice. But then there's several issues around it ruining the experience:
1- the regen x missing health was completely unnecessary. It just forces potion usage for no reason other than force spending. Could have easily bee avoided considering the innate regen of champion.
2- the block dmg was made too high, but that would have been fine if the system didn't FAIL to register dexerity each time one or more hits of champion's sp1 landed on block before evading the last hit. I found it very annoying and soon realized i needed perfect distance and all the hits of said special to miss me but the last to have my dexerity count towards him losing charges.
Be aware i tested this plenty, where sometimes blocking the WHOLE special one with champion's arm and head literally merging with my champion's pixels wouldnt produce the loss of a charge evading his last hit.
3-Bad coding. Considering the above, you can't afford to publish a fight of that calibre, requiring very high skill cap and luck, without being sure it works perfectly fine. Hell the moment you eat 40% block damage to evade last hit of special and it doesnt net you the loss of one charge then there's a BIG problem. On YOUR end.
AND THIS WOULD BE STILL "KINDA" FINE.
But the absolute letdown and what ultimately made me decide to give up on you and the game was the realization that some linked nodes will persevere on champion's boss fight doing other paths. those path which are already being made a nightmare by absurd class and star requirements.
The champion's fight was fine as it is, given it works properly. But adding the presence of UNBLOCKABLE FINALE, or NO RETREAT, literally ruins whatever decent or good though was behind the making of said fight.
You ve made a "hidden" money pit which isn't yet exploded just cause peope isn't doing your content. But an already hardcore fight which forces you to heal up fully for each iteration with added on nodes like the above will make people ragequit or just LITERALLY hate on you.
You didn't have to do it. 10 times that normal fight were already too many. And those linked are what literally will make people get fed up with you and your not so fair ways.
I for once have given up prior to tossing my phone out the window.
I expected more from a game, but i do realize you don't run it as a game, after all. Enjoy your buisness folks, this is my personal feedback, despite i know that, since it's negative, it'll be marked as "ranting" or "spam" and be deleted. For the guys out there, welp, i ll catch ya on reddit and youtube.
goodbye
Anyway, good luck Kabam on making positive, crucial decisions in the next few days.