**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
So after that @Kabam Miike my question is
The 6.2 boss is bugged and I should of killed him but the bug stopped me will I get my first completion reward for 6.2 ? Thanks hope you reply
Currently they are both added on top of the same display, making it extremely difficult to deal with the node if you are using a champ that procs furies.
I
I realize that Kabam Mike isn't responsible for the information we receive as he is someone who has the responsibility of being a middle man between the company and customers.. whoever fed kabam mike the line about the power index of the champions from quests 3 and 4 being a cosmetic issue should be fired. That was an obvious lie..
It is absolutely acceptable that when something new is released there are problems with it.. this happens.. what is not acceptable is to lie to your customers when a problem is discovered and suggest it is merely a cosmetic problem and that the end results are intended..
I know some would say there should be no consequences of lying to your customers as you are working to resolve the problems.. however this is not the first time.. and until someone is held accountable this will continue to happen.
I'd prepared for this content by saving items for 2 months now, with pots in the stash etc. Even though I figured the Sinister boss couldn't be what was intended, I brought the one team that I could manage to beat it and managed to get through. Next few quests, even though the PI of the champs was nothing like what you advertised and thinking this couldn't be right, I managed to power through it. I got to the Champion knowing it would be the toughest fight in the game so far, did my due diligence in planning how to take him down and then drove myself nuts not being able to do it. I'd take off the indestructible charges and he'd get them back... Out of units, out of items, I backed out of the quest in utter disgust.
Kabam Miike and Kabam staff and mods, you need to do a few things:
1. Send out good will packages to everyone, lvl 1 to lvl 60 to apologize for this massive mess of new content roll out. Do this immediately.
2. Next priority, fix the bugs. I agree with your priority here.
3. Assure the people that suffered through this shameless mess that they will be fully compensated for their trouble and item/unit loss.
Greetings,
SwatU.
Dr Strange’s nullify is triggering degen, if that is expected the description should be updated to include fate seal and nullify along with expiration.
I am at 6.2.3 now and
Doctor strange inflicts degen instantly cause of his nullify so if u don’t hit only with heavy any normal hit will automatically turn into a degen debuff . How is that fair beside the insane power gain he has
So u die in either way by his specials or by the degen
Next fight
Red hulk has limber plus Icarus plus stun **** every 20 seconds
So even if u are great enough to use heavy after sp1 u will still not have time to build your special to hit him so u don’t get stunned after 20 seconds cause of course if u use normal hits u will get fury wich cause of limber u can’t parry to hit heavy .
So let me tell u not even a AI can play that flawless to solo that fight
Do u really want us to die even if we have great champs even if we have great rosters wich we worked loads of hours. This game is not based on skill and tactic anymore
Another fight in 6.2.3 emma frost in order to get her to one bar of power so her diamond for goes out u need normal hits after her special u can’t use a heavy to remove the fury so in any way u will get degen from the fury expire. The time of fury expire is very short and this is the far I got until now I don’t even want to think what we will find next
I understand that some paths should be harder but your pushing to much
The rewards really don’t scale the same as the difficulty does
You guys got out the gifting badge
The amount of units o items u can get are very limited unless u are a player that spends 24 hours in that silly arena and still u need luck on opening the cristals to get some units
Haven’t you guys lost so many people that have interest for this game ? Do u really want to lose more cause that’s where your heading and is not a slow movement it happens faster and faster
Keep it that way and at 6.3 u will probably have no one to play it
Good luck
You know you won’t get back what you put in, my reason for not rushing it.
Plus I’m sure half are just chatting bangers of try get some freebies.
@Kabam Miike @Kabam Zibiit
I think we're at the point you guys don't even care anymore of hiding the bad smell behind a curtain of flowers. And sadly, this will be my first and last run of act 6.2 as after witnessing where the game is going i decided to move to a better, less bugged, and surely better managed Title.
That said, there are surely some good things, but the bad ones manage to totally kill them.
The whole content is made "ad hoc" to deal unavoidable damage. Nodes like 6.2.3, 6.2.4, 6.2.5, were decent ideas developed in the worst possible and harmful way towards the players. The display of the nodes, the conditions of activation, the timers decides are terrible and clearly show that said content wasn't tested at all.
From more than 4 beta testers, this has been feedback'd to you several times, and despite that you simply published what you made in "alpha phase". Why bother privately beta testing then?
Betas are to be made properly, not just as a way to let player think "hey we tested this". That's the first big minus of the whole content.
Class gates arent a terrible idea, to change subject. I find challenging having to build a team studying what i need to face.
BUT
the whole concept literally crumbles in tiny pieces when you add nodes which forces players to bring either speific counters or synergies on the table. That's the "we pooped out of th window" part which kills most of the good ideas of the content.
Putting a node like caustic temper having already few counters among heroes pool, plus adding a global, plus adding gates restrictions is what made a decent idea an absolute mess.
Nodes like Icarus, caustic temper, 6.2.3 and 6.2.4 were all potentially interesting but you couldnt resist to mess them up with specific nodes aimed not to raise difficulty, but to provide summoners with unavoidable dmg and the need to revive/heal.
This shows how you are ethically and morally unable to keep a game alive as a game, but just as a money income made of micro transactions. which, for the marvel franchise, is a real huge drop in quality and standards.
And this brings me to probably the best example of bad developing along no will to provide more of a GAME, and less than a GAMBLING:
Champion Boss.
Now. ima say this. The whole fight revolves, sadly, around having at least one of 3-4 champions at max rank. specifically:
1)Supreme
2)Cap IW
3) Hood
In utility order. This alone is a bad start. Not on its own alone, but also considered the absurd gates of 6.2.6. I guess i should be "happy" you decided to keep a global node out of last chapter, but that doesnt really help and only fools the random first run experience. when you go study the map and the LINKED NODES, you soon realiz you're in for a real treat.
As for the fight, i LOVED IT. Getting used to it was challenging , and i think the design was really nice. But then there's several issues around it ruining the experience:
1- the regen x missing health was completely unnecessary. It just forces potion usage for no reason other than force spending. Could have easily bee avoided considering the innate regen of champion.
2- the block dmg was made too high, but that would have been fine if the system didn't FAIL to register dexerity each time one or more hits of champion's sp1 landed on block before evading the last hit. I found it very annoying and soon realized i needed perfect distance and all the hits of said special to miss me but the last to have my dexerity count towards him losing charges.
Be aware i tested this plenty, where sometimes blocking the WHOLE special one with champion's arm and head literally merging with my champion's pixels wouldnt produce the loss of a charge evading his last hit.
3-Bad coding. Considering the above, you can't afford to publish a fight of that calibre, requiring very high skill cap and luck, without being sure it works perfectly fine. Hell the moment you eat 40% block damage to evade last hit of special and it doesnt net you the loss of one charge then there's a BIG problem. On YOUR end.
AND THIS WOULD BE STILL "KINDA" FINE.
But the absolute letdown and what ultimately made me decide to give up on you and the game was the realization that some linked nodes will persevere on champion's boss fight doing other paths. those path which are already being made a nightmare by absurd class and star requirements.
The champion's fight was fine as it is, given it works properly. But adding the presence of UNBLOCKABLE FINALE, or NO RETREAT, literally ruins whatever decent or good though was behind the making of said fight.
You ve made a "hidden" money pit which isn't yet exploded just cause peope isn't doing your content. But an already hardcore fight which forces you to heal up fully for each iteration with added on nodes like the above will make people ragequit or just LITERALLY hate on you.
You didn't have to do it. 10 times that normal fight were already too many. And those linked are what literally will make people get fed up with you and your not so fair ways.
I for once have given up prior to tossing my phone out the window.
I expected more from a game, but i do realize you don't run it as a game, after all. Enjoy your buisness folks, this is my personal feedback, despite i know that, since it's negative, it'll be marked as "ranting" or "spam" and be deleted. For the guys out there, welp, i ll catch ya on reddit and youtube.
goodbye
Anyway, good luck Kabam on making positive, crucial decisions in the next few days.