DJ_Sergy ★
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Any update on this? Just had the issue again this war and most of my bg did as well. Season starts in 2 days and we shouldn’t have to deal with this bug during season.
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I changed loadouts several times, restarted game, etc. Went back to war, issue was still there. Defenders have still super limber.
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Yes my whole bg is experiencing this. Limber/stupefy interaction is most definitely bugged. We all swapped mastery loadouts etc but the issue still persists. Good luck using parry heavy champs. Its a coin toss if it will work or not
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I can’t 100% know if they have max limber or not, but when things are working properly, you can tell by the duration of your stun when you parry. Now the stun duration is super short, can’t barely land a medium after a parry let alone a heavy attack. So either stupefy not working or defenders are being placed with double…
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Limber/stupefy interaction in war still not working as intended. I swap masteries Saturday (after this announcement) to the suicide load-out then back to my usual max stupefy, max MD mastery set. i just went in war a few mins ago using Longshot and try to parry heavy but got hit badly cause stun wasn’t long enough. Stupefy…
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Having this issue as well, a bit annoying after spending 300 units on them can’t equip them. Please fix
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Welcome to my world I’ve been trying to report this bug since day i bought iPhone 14 pro max seems to me like the usual sensitivity issue they need to optimize every time a new phone gets launched but they have been ignoring this issue . Tbh i don’t even know why they champ is able to dash forward when im pressing with my…
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Just because you are not facing too many controls issues doesn’t mean everyone is the same. Many factors affect it: the way you swipe, your thumb, your phone etc… I used to laugh at ppl complaining for controls, thoughts it was funny ppl blame poor gameplay on controls… until last few months where they remove the beta…
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Another update and yet kabam remains silent about controls issues. I’m tired of their excuses. They even closed the thread they made about how difficult it is to fix input issues. Of course is difficult when y’all don’t make it a priority. Free to play for me until they fix this nonesense. Y’all don’t need any detailed bug…
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You are missing a third one which is when the company is not competent enough to resolve the issue which is what is happening here. They will have to learn to live with it and work around it best they can. They tried rebuilding the input system from the ground up with the Input System Refactor and the whole thing with the…
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Another update and no word from kabam. We don’t even know what kind of progress they’ve made. Probably no progress. The most they spent on this issue over the last 2 months was taking the time to write this post. So much for increasing comunication wit players. #trashcompany
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Same with me, I’m sticking around until next update, but will be passing on offers ofc. 7 years for me. Sad but I’m kinda enjoying it. Encourage everyone to do the same lol . Kabam is horrible communicating the issue here as well. They just make a long post trying to confuse the issue with technicalities but i don’t care.…
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Another update and another poor job from kabam communicating if any progress was done towards input issues. Its a total mess. The sensitivity issues I’m experiencing with my iphone 14 pro max, in which i can’t seem to consistently block without my champ dashing in randomly, is making me step back from the game. Y’all have…
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I suffer from the same sensitivity issues with the control inputs but kabam just do a long post on how difficult it is to navigate the input issues and try to make it more complex than it actually is. Sensitivity issues has been long before the input timing issues, but kabam ignore sensitivity issues and tries to blame…
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I would like more clarity on actual performance tests and results the engineering team is doing to tackle controls issues. The explanation of complex controls issues like the ones explained in this posts are great, but I’m looking for something much simpler because the issues some players are experiencing are much basic…
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Main issue and challenge I see devs having to deal with is them having to optimize the input system for the variety of different phones. As technology of phones improves and DPI increase, kabam just doesn’t have a good track record of being able to adapt quickly. they need to adjust the sensitivity of their inputs system…
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This is exactly how I feel. Finishing this AW season just not to let my teammates down, then taking a break from competitive game modes. I also got a new phone (14 pro max) and inputs have not been optimized yet for this phone ( even though its been out for months) sensitivity is crazy, I can’t reliably dash back or block…
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Using iPhone 14 pro max, the game inputs feels ultra sensitive now, a ver slight move of my thumb to the right when im blocking and it will dash in instead, try doing MLLLL combos but it does MM instead. Try do heavy with my right thumb but the slight move of the thumb to the left and it will dash back instead. Super hyper…
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Yes I know flux dispersal charges and I’m removing them before the special attack. CGR special is only 6 hits damage reduction in last 2 hits is 25-30% you should still see massive damage from power shield. Same with Hukling his special is only 4 hits. The damage is just not scaling properly for some champs… The issue is…
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What about war rewards weren’t they supposed to get buffed this season or this is just another vgx issue 🤔
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AA stunning stun immune???? Lol not the first time they’ve retract a “working as intended “ statement. Won’t be the last. Game is fluid with new content and nodes being introduced so they need the flexibility to change as they want to 😂
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Horrible, lost 2 invulnerability boosts this war because network connection wheel popped up and I had to restart game after each fight. It’s always been bad but this weekend has been extremely bad, please fix asap.
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Agreed with the op, this year gift was all about rng rather get some kind of guaranteed value or if its rng something with less chance to get screwed. More than 70% of the tb got a trash pull, thats just the way it is nowdays with the nexus is no longer that good as it used to be. Is not about being ungrateful, kabam…
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I feel like its not just parry, the whole game feels a bit clunky. Even holding block/dashing back feels awkwardly delayed sometimes
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This worked for you or you just putting it out there that it could help? Anyways I swapped to slow to see if it will help, will let y’all know if it does
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Agreed this might be why it’s difficult for the to replicate (assuming they are even trying to troubleshoot this, which at this point since they are not communicating is hard to tell if they are or not) Fights where you have to intercept, dash back, then block, then bait sp and time everything perfect is where i noticed…
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I hear ya bud but at this pace you might not be doing any content at all then 😂 since the phone came out in Nov it was reported and nothing has been done, not even acknowledgment that this is in fact an issue for kabam at all.
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This is my biggest issue, they haven’t communicated anything at all, we don’t even know if its being worked on and if there has been any progress at all. This is not the first time it happens, iphoneX had similar issues and took them a long time to get it fixed. So is it the same issue as before with the DPI changes on the…
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Can we get an update on this? Extremely annoying that its been going on since the phone release and nothing has been done or said about it. Why is it taking so long? In the meantime I keep using unnecessary resources because my champ decided to is dash in instead of dashing back like I input him to do smh
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They have been extremely quiet about this issue. It sure wasn’t addressed in this update. Hopefully it is addressed in next update. Its one of the most frustrating things that you try to block and your champ goes dashing forward or you try charging heavy and they dash back. Extremely ridiculous that this type of game…