**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

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  • Warlock, Vision (Either), Guillotine 2099, Omega Red, and Colossus The last 2 spots in this team (Omega Red and Colossus) can go to anyone who has immunities to take advantage of. This team makes it so that if you are taking on a node that causes some kind of debuff you're immune to (Caustic Temper for Omega Red or Freezer…
  • Warlock, Vision (Either), Guillotine 2099, Omega Red, and Colossus The last 2 spots in this team (Omega Red and Colossus) can go to anyone who has immunities to take advantage of. This team makes it so that if you are taking on a node that causes some kind of debuff you're immune to (Caustic Temper for Omega Red or Freezer…
  • Magneto (OG), Guillotine 2099, Doom, Archangel or Omega Red, and Colossus *Note* Post Buff Magneto (OG). Subject to change if he doesn't release as he is. Metal Champs? Magneto eats. Need full Biohazard or poison lane immunity and mega damage? G2099 eats. Buff heavy match needing master power control and nullifier? Doom…
  • Magneto (OG), Guillotine 2099, Doom, Archangel or Omega Red, and Colossus *Note* Post Buff Magneto (OG). Subject to change if he doesn't release as he is. Metal Champs? Magneto eats. Need full Biohazard or poison lane immunity and mega damage? G2099 eats. Buff heavy match needing master power control and nullifier? Doom…
  • Thor (OG), Punisher 2099, Cap IW, Heimdall, and Angela Built to get the most out of the original Thor, this team gives him some extra striking power with his Fury buffs, while also granting him sustainability through the added health from Angela and the cheat death and healing from Heimdall. Punisher 2099 is getting buffed…
  • Thor (OG), Punisher 2099, Cap IW, Heimdall, and Angela Built to get the most out of the original Thor, this team gives him some extra striking power with his Fury buffs, while also granting him sustainability through the added health from Angela and the cheat death and healing from Heimdall. Punisher 2099 is getting buffed…
  • Howard the Duck, Tigra, Man Thing, Mr. Fantastic, and She Hulk With this team, Howard the Duck has the ability to ramp up to some pretty impressive damage in longer fights. Use the Sp1 a few times, and then your Sp2 will have a lot more effect because of the Man Thing synergy. The debuffs from the Sp2 will cause power…
  • Howard the Duck, Tigra, Man Thing, Mr. Fantastic, and She Hulk With this team, Howard the Duck has the ability to ramp up to some pretty impressive damage in longer fights. Use the Sp1 a few times, and then your Sp2 will have a lot more effect because of the Man Thing synergy. The debuffs from the Sp2 will cause power…
  • Luke Cage (awakened), Sunspot (awakened at sig 200), Red Hulk, Squirrel Girl, and The Champion Luke Cage gains some serious striking power with this team. Sunspot at sig 200 gives Luke Cage a 40% increase to Exhaustion Debuff ability accuracy. The Champion gives +35% chance to inflict all debuffs, including Exhaustion and…
  • Archangel, Beast, Colossus, Storm (PX), and Cap IW When you have someone as ridiculously strong as Archangel, synergies to boost him specifically do not come out frequently. His most recent synergy was with Sorcerer Supreme, and it wasn't too useful for what he does. So how do we fix that? We give him an absolutely absurd…
  • Archangel, Beast, Colossus, Storm (PX), and Cap IW When you have someone as ridiculously strong as Archangel, synergies to boost him specifically do not come out frequently. His most recent synergy was with Sorcerer Supreme, and it wasn't too useful for what he does. So how do we fix that? We give him an absolutely absurd…
  • Luke Cage (awakened), Sunspot (awakened at sig 200), Red Hulk, Squirrel Girl, and The Champion Luke Cage gains some serious striking power with this team. Sunspot at sig 200 gives Luke Cage a 40% increase to Exhaustion Debuff ability accuracy. The Champion gives +35% chance to inflict all debuffs, including Exhaustion and…
  • Spider-Gwen, Venom, Storm (PX), Mr. Fantastic, and She Hulk With Venom on the team, Spider-Gwen has the ability to gain 6 of her Spider Sense Charges, which will give her 60% increased attack and she will have a 21% chance to evade attacks when you're not blocking. Storm (PX) increases the chance to evade by 30%, and sets…
  • Spider-Gwen, Venom, Storm (PX), Mr. Fantastic, and She Hulk With Venom on the team, Spider-Gwen has the ability to gain 6 of her Spider Sense Charges, which will give her 60% increased attack and she will have a 21% chance to evade attacks when you're not blocking. Storm (PX) increases the chance to evade by 30%, and sets…
  • Red Skull (Awakened and at sig 200), Diablo, Omega Red, Mr. Fantastic, and Doc Oc This setup makes Red Skull fun to use before a bar of power, and Hit respectably hard with the 5 shocks from his Sp2. The star here, though, is the shock you will be placing by striking the opponent while you stand and charge your heavy…
  • Red Skull (Awakened and at sig 200), Diablo, Omega Red, Mr. Fantastic, and Doc Oc This setup makes Red Skull fun to use before a bar of power, and Hit respectably hard with the 5 shocks from his Sp2. The star here, though, is the shock you will be placing by striking the opponent while you stand and charge your heavy…
  • Invisible Woman, Mr. Fantastic, Thing Human Torch, and Dragon Man Invisible Woman has really high damage potential, but it's both stressful and impractical to realistically achieve. The full team synergy made it less stressful by granting an 85% chance to stay invisible on parry blocks, but it still has a 15% chance of…
  • Invisible Woman, Mr. Fantastic, Thing Human Torch, and Dragon Man Invisible Woman has really high damage potential, but it's both stressful and impractical to realistically achieve. The full team synergy made it less stressful by granting an 85% chance to stay invisible on parry blocks, but it still has a 15% chance of…
  • Killmonger, Void, Sabretooth, Human Torch, and Storm (PX) Familiar team setup for Killmonger, while also working nicely for Sabretooth and Void. Where this stands apart is the increase to bleeds and bleed duration for Killmonger. It's quicker to build to the cap of 50 bleeds with Human Torch, and all bleeds, including the…
  • Killmonger, Void, Sabretooth, Human Torch, and Storm (PX) Familiar team setup for Killmonger, while also working nicely for Sabretooth and Void. Where this stands apart is the increase to bleeds and bleed duration for Killmonger. It's quicker to build to the cap of 50 bleeds with Human Torch, and all bleeds, including the…
  • There is a post that explains these pictures, but it's not going through for whatever reason. It's in another thread, so I'll leave that here. https://forums.playcontestofchampions.com/en/discussion/comment/1343701/#Comment_1343701
  • Cull Obsidian, Ebony Maw, Hulkbuster, Corvus Glaive, and Guardian (4* or higher, but ideally 5* or 6*) There is a Tl:Dr at the bottom, if you need it. The whole point of this team is to help people understand that "Nerfed" Cull Obsidian is one of the strongest people around, despite being "Nerfed". He has 1 glaring issue…
  • Magik, Invisible Woman, Morningstar, Warlock, and Heimdall This team is built around making Magik hit much harder in Limbo. When Limbo activates, it's 10% longer lasting, while gaining 50% attack and 500 Crit damage rate and Crit rate during it. Heimdall adds a precision buff that gives another 250 Crit rate and the…
  • Magik, Invisible Woman, Morningstar, Warlock, and Heimdall This team is built around making Magik hit much harder in Limbo. When Limbo activates, it's 10% longer lasting, while gaining 50% attack and 500 Crit damage rate and Crit rate during it. Heimdall adds a precision buff that gives another 250 Crit rate and the…
  • Domino, Massacre, Red Hulk, Cable, and Sunspot (awakened at sig 200) Everyone knows about the Flaming Trinity with Domino. Cable takes and makes her lucky or the opponent unlucky for 7 seconds at the start of the match. Not needed, but nice. The real reason Cable is here is for the Sunspot synergy. At sig 200, Sunspot…
  • Domino, Massacre, Red Hulk, Cable, and Sunspot (awakened at sig 200) Everyone knows about the Flaming Trinity with Domino. Cable takes and makes her lucky or the opponent unlucky for 7 seconds at the start of the match. Not needed, but nice. The real reason Cable is here is for the Sunspot synergy. At sig 200, Sunspot…
  • Hulk, Heimdall, Angela, Sorcerer Supreme, and Sasquatch or She Hulk or Hulkbuster This synergy team opens up some pretty serious utility with the Hulk. He gains the ability to fairly easily stun lock anybody so long as you remain aggressive. Start the fight by activating the Heimdall Fury buff, and then work your way to a…
  • Nebula, Proxima Midnight, Gamora, Corvus Glaive, and Guardian (4* or higher) With this team, Nebula can unleash an absolutely devastating Sp2 the first time around. Charge her shock charges to 20, and do NOT parry before doing so. Once at 20 and you have an Sp2 ready, parry the opponent, use your Sp2, which will be…