Fixyourgame
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4 ways Kabam has already addressed MD this year. 1. Adding diversity as a scoring metric for AW. 2. Revealing classes of champions pointing you to exactly where mystics are. (Tip: when you knew were about to fight a mystic, you could have just removed the dexterity mastery until the fight was over then reapplied it.) 3.…
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What’s the point in doing this now? You have already taken multiple steps to make mystic defenders ineffective. Including revealing where there are on the map, capping countable kills to 3, and releasing blade, hulk ragnarok, void, not to mention updating Red Hulk and Luke Cage as viable counters specifically aimed at…
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So you purchased a poison, not thinking it was a poison. And you want Kabam to tell you hey you just bought poison, so here’s a warning IT’S POISON. Now I understand. If they didn’t do that, you are right. But you’re making a huge mistake. Why stop at Google Play? You need to take this to the top of the food chain. Go…
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Ask yourself this question EvilAsh. How were the rest of us aware that all poisons reduces healing 30% and you weren’t? Do you think we went to special Kabam school to learn the way the game works or do you think you missed something somewhere?
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Some knowledge you should just gain after playing the game for a while. Sorry it took you this long to learn this.
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Have you ever played with DV? It’s not written on him but I can guarantee you it happens.
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Every stack of poison reduces healing by 30%.
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ALL poisons reduces healing 30%. Just because they don’t always write it out doesn’t mean it’s not happening.
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Kabam apologist lol. In no way was I being a Kabam apologist, seems like you were being a noob more than anything. If every other poison on the game reduces healing 30%, why wouldnt this one. That’s just common sense.
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I kind of get it now. You weren’t aware because Kabam didn’t specifically write it on the mastery. Check with the community guides before you do anything important like mastery. People have tested extensively and give nice detailed breakdowns of every facet of the game. It is helpful in not ending up in situations like…
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Not understanding your complaint. Are you unaware that ALL poisons reduce healing? That’s why your SL loses health. He is not regenerating to his full capability because Liquid Courage is reducing the amount you heal by 30% I think.
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There are ways to change the champ without nerfing him. Make molecular armor a different thing from regular node armor then give him the ability to autoblock when a molecular armor buff is active. Currently having a champ with no way to realistically attack because of a node ruins the long term balance of the game.
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It has been fixed. Thanks.
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This isn’t a bug. When you broke his force field (watch for the blue icon that goes down) you continued to punch, this is when modok went to block and you got parried. If you stop your combo when you see the icon go down, you will never get parried. For Kabam, can you change the force field icon to something that’s easy to…
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I’ve never had that happen to me. That second gif clearly shows that is happening though. Weird.
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Enervate is not power lock. Enervate only prevents opponent from gaining power when you hit them.
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It’s not. After you break MODOKs force field, he blocks then you continue to punch straight into his regular block and get parried. Record yourself doing the fight and you will see for yourself.
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You are wrong. It functions as a buff. I have had Mephisto since release date, this never happened until most recent update. Besides, like I said it never activated. Luke Cage shouldn’t take 0 damage just because.
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You have to have shocks placed on opponent for Nebula to drain power. More shocks, more power drained.
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It was fixed. Thanks Kabam
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@"Kabam Miike" @Ad0ra_ @"Kabam Wolf" Can someone do something about this? It’s annoying being stuck here. It’s ridiculous that you sat on this map for two extra days and no one could double check that something this simple would be screwed up.
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If Dr. Voodoo is awakened, his regen to start the fight triggers and works even though soul imprisonment triggers as well. If Voodoo isn’t awakened, the beginning of the fight regen gets nullified by soul imprisonment.
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When he switches modes it deals damage to you. It might be a part of a node on him, but I know what you are talking about it happened to me as well. Edit: Just went back and looked, don’t see any node that would cause this. This definitely needs to be addressed by Kabam.
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Counterpoint: Defender kills was fine. It helped to determine which alliance performed better if things were close.
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That's not how the sig works at all. It's supposed to reduce all parts of any special minus damage over time effects. It's always worked like this until recently I have noticed. Please don't comment on things when you don't know what you are talking about, it only serves to create confusion.
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I don't understand the skill isn't required portion of your statement. They still cleared your map.
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Have every defender in your war be different no matter how bad. It outscores the not placing strategy.
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That doesn't show the whole map. Nice try though. Stick to what you know. Act 1.