Lord_D3vastating ★
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Not at all, Abyss is easier in my opinion
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6r3 corvus, 6r2 magneto, 6r2 moleman, 5r5 arch and 5r5 magik (magik wasn't optimal, should have brought quake even I'm not comfortable with her)
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Fabulous changes, absolutely love it. One thing concerns me though, is the amount of 4* you need to comfortably grind through trials arena. What will be amazing is if you add 4* rank up gems in monthly event quest, like this: Uncollected difficulty 1-2 rank up in each chapter for completion 2-3 rank up in each chapter for…
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You just made the 5* and 3* obsolete, and if someone doesn't have enough 6* champions, you have to choose which arena are you gonna play. Result of that is less units as before, so, step back? In my opinion best solution would be this arena structure: Summoner Trials - increase units in milestones from 7 to 10 add 5* basic…
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For one reason, I've thought that he is immune to that reversed controls and after one sp3 fight is done...in theory 😀
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It doesn't make sense, you know 😀
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Like why, what's the difference?
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I've done it this way, 5.1, 5.2 first clear, then 5.1 100%, after that 5.3 and 5.4 first clear. After that 5.4 100%, 5.1 100%, by this time I've got decent roster to 5.3 100% without spending almost any resources and then just 5.2% 100% You'll adjust to difficulty, I've personaly find clearing 5.4 as easy as some parts of…
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Hawkeye
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Idealy 30 T4basic, 30 T1alpha, 20 T2alpha, 20 T4CC crystals, 10 000 000 gold and 100 of each class tier 5 iso :smiley: