Rickroll_123 ★
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Comments
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Love ur videos as well! Although I thought considering the new rank 3 ghost gameplay u posted I thought u preferred her ;)
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I’ve seen ur videos...beast mate and yh I think quake is better as well just wanted to see what people thought.
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Nice I got a r5 gem for doom and I took him up these rewards are great
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Ok and.... I want to see what people think
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More damage, more immunities less chip damage doesn’t rely on stun or debuffs in general
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Lol variant is supposed to be a challenge. And classic is supposed to be how ogs experienced the game. It’s supposed to show the contrast between the content the oldest players used to play in comparison to the endgame content, if u find it too hard come back later.
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Tbh I don’t mind. I just thought it was a bit strange that variant 5 is so much easier with better rewards, but if they become more consistent with releasing variants I with similar rewards I could see there being no need to complain. Thanks for your opinion everyone.
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Only variant 1 not the rest, I just think it’s weird that a harder piece of content has worse rewards not that they’re bad or anything
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True I guess
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I have ghost but my cosmic roster is complete ass. I’m hoping for a corvus and imo tech and cosmic are very strong classes in comparison to the others, especially cosmic.
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No I haven’t actually as far as I know the champion isn’t even in act 5 as any of the fights. But I could be wrong.
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Congrats
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Mister sinister in 6.2 is possibly the worst boss ever designed. To the person who designed this at kabam I’m disgusted but also kind of impressed u actually came up with something that broken for 95 percent of characters.
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R u going to ignore the fact that by buffing colossus they actually made him one of the best characters in the game? It’s not useless to buff characters as hulkbuster and colossus as notable examples used to suck but are actually really solid now and have pieces of utility other characters do not have. So it actually will…
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I’d love to see a Netflix daredevil buff. He is pretty much suffering from iron fist syndrome where he has an armour break and a precision and that’s about it. He doesn’t even have the ability to nullify which makes him even worse than iron fist. He has a 15 percent chance to evade projectiles but that’s pathetic, and can…
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I see what ur saying.no hard feelings, I understand that it was a lot harder back then and I’m in a much better position than u were at the time so it would have been even more stressful for you compared to the new player if that makes sense.
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Cool.
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Anyway I don’t want to argue with u anymore even tho I have no idea what I misunderstood or misread in the game so I’m sorry
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What I meant was that u r telling me I don’t understand the game when I am further in progression than u.... unless u don’t understand that...
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Unless u can tell me what I misunderstood, then I’ll agree with u
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Bro u aren’t even cavalier so be quiet lol. Also I didn’t misunderstand anything so..
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What exactly did I misread? Care to elaborate? Because in ghosts abilities it says critical hits can not be evaded and apparently that can in labyrinth. However, in the mark of the labyrinth abilities it doesn’t state anywhere that the evade can not be surpassed. The only mention of it is a ‘chance to evade’.
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Anyway I got the one shot
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. Well it’s obviously easier now. Like lol if it wasn’t that would be a bit concerning because it would mean kabam would have not released any better characters which would be a bit pathetic. Doesn’t mean it’s still not annoying, I did eventually get the fight down in over 800 hits tho. Also it’s not my problem you played…
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Just seems like a bit of a unit grab tbh.
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Thanks. I don’t think they’ll change such an old piece of content, but it is annoying for people like me trying labyrinth and it is pretty demotivating for me to be evaded especially when I have a character who has a function to counter evade which seemingly doesn’t work.