Comments

  • I still think my original post is being misinterpreted, or maybe not even read at all. Again, I’m not suggesting KM needs an overhaul like Hulkbuster is right now or that he should be hitting as hard as Aegon. Just a little extra boost for playing skillfully by only intercepting with indestructible buffs active. Even if…
  • While I did forget that he gains some attack rating when awakened, I find it suspicious that nobody thought that a skill based idea to give him a little extra boost wasn’t at least a little intriguing and that everyone’s response is exactly the same. 🤔
  • When I said “buff” in the title, I meant it more as a tweak to give him a little attack boost when played skillfully. I didn’t mean an overhaul buff like Colossus or Hulkbuster.
  • I never said he was bad or that he’s unplayable as he is now. He has great utility and because of that he’s been a staple on my war team for so long. What I’ve noticed from playing him so much, though, is that his damage is considerably lower than most. Even when boosted, I’ve timed out or have come close to it when…
  • I completely understand that Kabam doesn’t want us to breeze through the game, which we might be able to do if we could parry consistently like we use to. However I don’t like how shady this feels when a core game mechanic is changed without us being told. If I’m wrong and it was said somewhere then I apologize for the…
  • And third why doesn’t the opponent get pushed further back when you hit their block with a medium? If it’s true that a medium is stronger and therefore pushes the opponent further back then it should do the same thing whenever a medium is used. Whether it’s finishing a combo with a medium, hitting into a block with a…
  • Second it’s just such an inconsistent thing. That slight extra distance that the CPU gets allows it to do either a light/medium attack or, as @Championcritic put it, a micro dash attack. Sure you can parry either one but they require different timing. Block early anticipating a light/medium but get a dash, you take block…
  • While I can understand the logic that a medium attack is stronger and therefore would knock the opponent further back, I still don’t think that’s how it should work. First of all it didn’t use to work that way. In the past, whether you finished with a light or a medium, the opponent would always be pushed back the same…
  • @Championcritic yeah I’ve always known something was up but I could never put my finger on exactly what until that fight with Rhino. I’m surprised nobody has really talked about this that I’m aware of.
  • -iPhone 6s Plus -IOS 11.1 -Both WiFi and cellular -Game version 19.0.0 -All game modes but only during fights -Experiencing moderate to severe lag in nearly every, but not all, fights since July 3rd or 4th. The lag only occurs during fights in all game modes and with any champion. The lag seems to mostly be effecting just…
  • Ok. That makes sense. I did see a post about it being bugged before posting this. Wasn’t sure if this was a separate bug or not.