The game experienced a brief connectivity issue this morning. The team promptly fixed the issue and things are back to normal, thank you to everyone who passed along reports!

Comments

  • It’s just kinda boring. Aside from the three fights in each quest with the tactic, the fights are basically vanilla champs with masteries active and inflated healthpools. I don’t really get the point of the 50000 points 50000 damage node alongside the massive healthpools. You’re artificially extending the length of the…
  • Your auto-block counter is just not throwing the same combo enders twice in a row, which is pretty easy since none of the Deathless have particular reason to care about which ones they use. For Guardian specifically, Thanos and King Groot both ignore it. Also Red Guardian is really easy, I soloed him with She-hulk. Just…
  • Spot and Gorr. Ranked them both up at the same time.
  • Spend the first 1-2 minutes immediately going for two sp3s for the debilitates while still making sure to disable Enchantress’s spells as you go. Once you have them, you can play a more normal game and just spam sp2, except you don’t have to religiously disable every spell thanks to the debilitates counting against them.…
  • 7* r1, I didn’t bother ranking up my Deathless She-hulk up at all. Perhaps there’s some sort of translator issue going on here (I’m assuming you’re using one based on the weird wording in the main post), but I do not appreciate the implication that I or others trying to help you are lying. People post here because, in some…
  • Deathless She-hulk (if you have her) runs through Enchantress as easily as she runs through the entire rest of the quest. Indefinite debilitates on her sp3 are a godsend for reducing the need to disable her spells, and her traumas just play really well in general with the damage boost from the node because it essentially…
  • Stats have diminishing returns. It’s not a linear scale (i.e. you do not get 10% crit rating for every 200 raw stat gains). As an example: Raw stat: actual percentage 500: 20% 1000: 33% 2000: 50% … 8000: 80%
  • Then I think the analogy is flawed. Calling every champ listed here as “different flavors of ice cream” still implies that they are one and the same in some form (Bullseye/Serpent counter) and that this similarity is what defines them. For most of these champs, I think classifying them solely off of that factor is a…
  • A lot of these champs are just champs that happen to also have the tools to counter Bullseye/Serpent but do plenty of other things (Dazzler, Shathra, Spiral, etc.) and tbh some of these aren’t even particularly capable counters to them (idk if I’d call Nefaria a Serpent counter so much as a desperation backup option, and…
  • What node is this? If there’s anything boosting AA (Serpent gets put down a lot on the aspect of evolution node which grants stacking boosts to AA for example) then the extra chance to trigger abilities can let Serpent bypass the marked.
  • Doing path 4 with the Deathless is probably possible, but I would think it’d be too difficult/costly to be worth it. None of the Deathless seem like a good counter to Knull or Spidey99, Sandman and Spidey Supreme seem like they’d be annoying walls, and the first trap node in general would be pretty rough since most of the…
  • You’re not wrong, what prompted me to make this post was a very unfortunate encounter against an Enchantress war boss today. I’m usually quite comfortable taking her with QS, I’m a lot less comfortable doing it when my intercept attempts don’t actually work and I can’t reliably disable her spells. Glad to know I’m not…
  • The Shathra synergy is not bugged. Spidey’s taunts get +75% ability accuracy, which does not make them guaranteed, it just makes them 75% more likely to trigger for a total chance of ~44%. Note that his base kit effect which does let him inflict taunts guaranteed is a FLAT +75% AA boost (aka the number is added directly to…
  • If your strategy against reverse controls is inverting your screen, you’re going to get rolled by GM phase 4. He switches your controls back or forth for every non-block action you take, and I don’t think pausing and flipping your screen each time that happens is gonna be practical. You can deal with phase 4 without a RC…
  • I like Maestro and he really needs the dupe. I could wait to use a gem but I have no idea when I’ll ever get one, Kabam is still pretty stingy with those.
  • Magneto is likely not a bug, WednesdayLength is correct that AAR such as Magneto’s magnetism can prevent matador from working. Peni is also not a bug; power shield makes your basic attacks do no damage, including through block. Since they deal no damage, they don’t deplete her shield.
  • Is this actually a new issue? Sinister’s regen rate has been bugged since his buff was released (recovery mastery and the science persistent charge don’t do anything), so I would imagine this was just another bug tied to that existing issue.
  • Hm, I would guess that the buff pushed through the new reverb stack limit (35 to 25) but didn’t actually push through the compensatory reverb potency increase (8% to 12%). That’s a pretty big deal, and would explain why he hasn’t felt right for me. Hopefully Kabam can, at minimum, push a fix for that in the hotfix they’re…
  • Well that’s a different argument when you tack on a word like “expressly”. Designing a champ around being “the better version of X” is stupid, I agree, but making sure the design has some hook that makes people interested in them is not. You can have some sort of comparative framework without getting so explicit as that,…
  • What’s the point of making a champ with nothing that entices people to use them over other champs? I feel like this is just a basic thing all champs should do no?
  • If you know what you’re doing against him (aka you don’t let him throw heavies or sp1, and knockdown to remove tokens), Arcade will still be pretty “easy”. The only major difference is that sp2 now always generates tokens, so you’ll have to heavy him once or twice afterwards to disable the auto-block. The main change is…
  • FWIW I just tried Sandman out against Sinister (against whom the sp2 was consistently whiffing against) and had it connect with no issues, so it may have been silently fixed this update.
  • Oh wow, I didn’t even see that Arcade’s pre-fights now last until the opponent is defeated. That was one of the buffs I wanted most but totally thought wasn’t happening. Glad to be wrong, I’m a lot more excited about the buff now.
  • User error most likely. First attempt using buffed Arcade (6* r4 ascended), in which I messed up a few times. Judging by those low poison numbers, you aren’t doing a good enough job keeping the opponent locked in the corner with the poisonous cloud up. That was always where the bulk of Arcade’s damage came from, and it’s…
  • As Wicket329 has said, the buffs do appear to be live, at least textually. The champ spotlights are still not updated. Here’s every change I can find for each of them. Arcade: • Sp2 now generates tokens if the final hit is dodged (so basically always now). • Knocking down Arcade now only removes 2 tokens (down from 5). •…
  • Chavez synergy is definitely nice, but I would not take out Serpent for her. Without Serpent you’re stuck using Kate or Shuri for Guardian, which would be a pretty miserable fight. I’d instead replace Abs man with her; she can handle Aarkus and Air-walker in his stead and the synergy loss for Serpent isn’t a big deal.
  • There’s also the issue that with this feature comes the possibility that people will have monetary incentive to account share in order to give people free passes to practice bosses they themselves haven’t fought yet. It’s a very neat idea in principle, and one I’d love since as you say some of the boss fights are quite…
  • I’m not convinced the Mausoleum will be remotely difficult enough to justify ranking up the Deathless, and as for the Necro challenge the synergies and the Deathless themselves seem more than capable enough at r1 to get it done with a reasonable amount of extra revives. As far as I’m concerned, those rank up resources are…
  • If you think nothing has changed with her loop then I feel like you haven’t actually looked at the changes. Shorter mine cooldowns (less reliant on intercepts), her sp2 only requires 2 mines to max out on critical shocks (less sp1s required for max damage), and most notably she now only gets 3 very potent fervors (she no…
  • Yeah Attuma should work because Arcade reduces true accuracy AA and Attuma just converts that into an increase instead, that’s intended behavior. Mole-man, however, seems to be a case of order of operations; seems like his true accuracy triggers on fight start slightly before Arcade’s pre-fights come online so it doesn’t…