WarBros23 ★
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I haven't really got the opportunity to fully test him out yet, but I have him at 5 star rank 5, approximately sig 150, and he does some great work in tough matchups against Korg, Electro, and some pesky node combinations. He's also a blast in the Cav EQ, but I slightly regret it because I don't know to what extent he'll…
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I'm gonna be honest, it's between BWCV and G2099, just for that immunity. I know she isn't as great for short-term content, but in Act 6, I feel like she would have enough ramp-up. I wouldn't consider Havok, Archangel, or BWDO. Lots of people will recommend Medusa since she can easily get you Cavalier and help you the rest…
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I would go for a normal 5 star. There's no reason to go for a featured, and I wouldn't recommend a dual class either, you want to diversify your roster, just pop basics.
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Mutant Science Mystic Skill Cosmic Tech In my opinion, that's the ranking, but you have a fantastic roster anyways, so not like it matters.
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I support the Tech as well, since you don't exactly have a definitive rank 3 option from that class. I would certainly go for Tech and hope for Ghost or Warlock because once you form a T5CC from that class, you will have someone to use it on.
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In my opinion, there's not much you can do with that roster right now. I would always first recommend to push as far in story content. I don't know if you can do 6.2, but I would build up units and try to go for it. If not, then I would really focus your resources on one of these variants (3, 4, 5, 6). 2 and 1 are too…
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It's between Hit Monkey and Ghost, but I would lean Ghost and learn how to play her at least semi-effectively. She'll help you with 90% of content within the game. Hit Monkey is a solid choice, but doesn't have as much utility as Ghost.
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Yeah for sure @The_beast123. As for the healthpools, they're all around 110-130k health for each champ. They're sort of long fights but I'll tell you the more painful fights on the path. There's an Aegis Rogue, so you need that heavy champ, as I said previously, would recommend Doom, Wasp, Domino Trinity, etc.…
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1. Pretty easy, there's about 9 champs, and they're all around 25-30k PI. No difficult nodes really, except one kinda annoying Rogue fight, make sure you bring someone who can heavy quickly (Doom, Wasp are the best options.) 2. Probably at least R4 5*s to be safe, but maxed 4 stars can do it, just lengthier fights. 3. As I…
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I'm pretty sure the tokens can crossover. It's just a question of when you get the tokens. You'll be able to get the rewards that are listed in that image by following exactly what is said, so yeah you can get all those rewards.
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If you're trying for Cavalier, then Omega Red and Colossus are the primary options you're considering. It should only be between those, and they both work pretty well, I would lean Omega Red since he's just so versatile in every area of the game, and will help you outside of Act 6 too. That's my opinion but consult others…
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Your mastery setup lol? That's the only reasonable explanation for difference in hero rating. Yes, his prestige is high and that matters, but your masteries matter more.
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Definitely do not go rank up materials. That is ridiculously low on rank-up resources for an entire month, especially since it's just focused on rank-up materials. Definitely go for shards, you could potentially pull a couple new champs who you will take up.
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Thank you for this comment. I completely understand what you're saying and I'm going to be more cautious moving forward of only ranking up champs when a necessity arises and also keeping those 4 stars shards in check, so I never go depleted at any point in time. Thank you!
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Yeah, I definitely agree with this though. While something's obviously can be controlled from my side, I feel like maybe a bit more access to 4 star shards would help the player base.
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Thanks for both of your posts, I think they touched on the same topic relatively, which is self-control, and yes I must agree to a certain extent. I actually, similar to you, have hundreds of T4CC fragment crystals, as well as lots of T4CC, but I do agree with your point that maybe saving up 4 stars or maybe not rushing…
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Ok thanks, yeah I've never really dabbled in arena, but I'm actually trying it out this month to the best of my ability and will let you know if that closes the gap for me.
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Depends on your progression, but I would recommend either Torch or Warlock. Nobody else really can compete with those two options, and they are both solid additions to your r5's. I would personally go whoever you like playing with more, and as far as the generic goes, Torch is not a bad option, and Colossus is not a bad…
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CGR is an absolute monster, so take him up, I'm sure you're in no rush to take up Aegon, he'll only be necessary for endgame content like Abyss, so take CGR up, but Cap IW is not a bad decision at all. I personally would take CGR up, and wait on Cap IW so you get him to max sig because that'll make him that much more…
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Depends on your progression, but I don't see any point in bringing depth to your roster, especially with that team. I'm assuming you're pushing for Cavalier and Act 5 Exploration. Getting that rank 5 Warlock will help tremendously for you, get that rank 5!
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I absolutely second this notion. That would honestly be the perfect addition to the Supreme Solo Crystal. It's something summoners can actually look forward to opening for the T1A chance. This is a great idea because these crystal shards are in abundance, and it would really help the player base find a scarce resource…
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Definitely Namor, benefits much more from his sig ability, and will actually provide you with a significant amount of uses with his relevance in MCOC today. The only case I would ever consider Sunspot is if I'm endgame and need prestige, but other than that, your choice should definitely be Namor, you won't regret it.
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While I picked this option, VTD is one of my favorite champs, and honestly, if you're not mad about having him at r3, it's a great rankup. Why I wouldn't do it though is he already does his job completely at r2, which is to kill those with armor, and also for longer quests where ramp-up is required. Thronebreaker is a huge…
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Exactly. You can't be a top-tier champ in the game without dabbling in both, but it really depends on your preference of playstyle. I love damage output, but characters like Warlock are the embodiment of perfect rankups, who can get you damage if you need it, but provide you utility throughout.
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Depends on your Cap, but for me it's between both of them, both need the awakening and sig levels, so who knows? If you want to go old-school but a phenomenal champ then Cap, but there's no problem in leveling up Spider-Ham, he's fresh and he'll provide something fun for you. It really depends, but it should be between the…
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Okay, that's no issue. The Ultron is definitely the second hardest boss of the whole chapter in my opinion. First, just stack up some revives cause that's gonna help you a lot, and then go at him with Doom, he's the perfect counter. He's immune to EMP Mod, which makes that fight the worst if you don't have a counter, so he…
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Well, if you haven't become Cavalier, that should be your number one priority. I'm assuming you already have, so I'm gonna recommend some other content. First off, you should consider variants, you have an amazing roster to take Variant 5 especially and honestly explore it. You have counters to pretty much everything in…
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Trust me, awaken your Ghost, you will never regret her. Just learn to play her, I know that people say that she's difficult to learn but it really took me about a week, and then you can just learn her individual interactions with other champions. She will help you in every single part of the game, so do Ghost.
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It really depends, if you have suicides, definitely go for Omega imo. But it really should be between Colossus, Omega Red, and Magneto. They're all great options to go for, and they all work well with suicides. You really can't go wrong to be honest, they're all fantastic options.
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Go full steam ahead with your current team, G2099 should work extremely well for that Havok, just use revives to get him down. Other than that fight, the rest is as simple as it can get. Sentinel is also just a pain because it takes so long to do damage to him, but he's not difficult, just tiring.