_RĘÇKLĘŞŞ_ ★
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Usually do end with a M and get that, although I've had them pull blocks on those too... but if you look at the slow-mo I put up after you can see his body is still hunched over as special is starting.
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With ATT but usually playing on wifi at home. And yeah "something is off" pretty much sums up how it's felt the past weeks
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They keep saying AI is behaving normal but it has seemed off for weeks now. fights I was having no problem with at start of month had become major headaches part way through
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S10+ here and have the same kind of issues. The ones that really get me are fail to dash back and last M hit of combo not registering just before you pop special, so it ends up hitting into thier block and you get smacked afterwards
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Super slow-mo where you can see screen dim for special while he's still hunched over from last hit
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Notice the screen dim signaling special before he gets the block up And meant to say "hit block in middle of enemies combo..." in OP
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What distance, I'm in his face hitting him, and the only pause I see is after I hit special as it's engaging but GP never stops. It goes from sword on IM immediately to starting the special. But as special animation is starting he gets the block up
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100% agree this is a problem. Why when we have power measurements does Kabam insist on using some arbitrary measure like number of champs. It is much easier to earn champs than it is to level/rank them up! This is the same kind of "logic" they use to determine arena brackets by age of account, which in no way has any…
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Sorry buddy, that's just Electro's Sp1 being stupid. I've found that I need to go in for a 4 hit combo and dash back to bait. What we're talking about is trying to dodge something, but only moving like a quarter of the distance you should, so it doesn't happen. Had that happen too, just happened to catch vid of this one…
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Here's example of AI timing seeming off compared to animation. I dex the doombot's sp1 but still end getting clipped by it. This is same kind of issue I was seeing against red cyclops and captain marvel movie.
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Have this same issue with Mister Sinister and Warlock. I know people have said normal for warlock, but if/when it doesn't push opponent to sp3 it sure looks like drain starts immediately.... Same for Sinister. These delays in starting drain/burn/leech really neuter their sp3s!
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Was going to, and accidentally unlocked glass Cannon when looking through. And even though I didn't put any points in it they wouldn't reverse it. So now I gotta save cores again for the recovery
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Gotcha, I figured since the number was green something had to effect it. Thanks y'all
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The more I pay attention the more it seems like the animations are somewhat out of sync with opponent actions, like animations are just slightly delayed compared to what AI is doing. Noticed on Winter Soldier fight in Barons war by accidently starting dash back earlier than normal on his sp1 and started getting dexterity…
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Ok then, thanks for quick response. Again we like getting gold, but when you see the same amount of gold as lower rewards and that's all you get, not very motivating to push for those milestones. Would love to see more artifacts but if not maybe at least increase the gold rewards in those top 3.
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Think they should give Iron Fist a chi heal similar to how Blade regens when holding block.
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100% agree. Having this happen a lot. You go to dash back and it's like your feet are stuck in glue. You see champs start to lean back but then it just kinda stops and you get smacked...
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Yeah AI seems different. Also noticed today it seems like the screen darken and slight delay before opponent does special attack is not happening anymore. Seeing a lot of specials just coming at me instantly without normal indicators.
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I agree the bracketing system is not perfect, getting champs is a lot easier than ranking them up. Rank up cost are way to steep to keep up with champs acquisition and rank up resource availability . Similar to arena... where your bracket is determined by how long you've played. So even if you played a week and then come…
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Same happened to my alt account as OP
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Got the mail saying they were commencing but as usual something didn't go right...
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@"Kabam Miike" so when y'all took down dungeons you extended the timer on artifact crystals. However they weren't reset first. So if we had just bought some before then they are still not available for 2 more months. Will they be reset at launch?
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Example of exactly what I mean. 20 players on enemy team and we had 61 defender kills. They just kept dying, reviving and healing until they made it to and killed boss node.
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Alternative idea is to replace/remove Alliance health/revives. It unjustly supports a pay 2 win in those modes for those willing and able to fork over cash for overpriced potions. It allows the spenders an unfair advantage to just keep buying pots and bashing nodes until they hit item limit or kill boss. The scale of the…
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Same problem exist for 5 stars, worse actually. 5 star crystals are harder to come by so more difficult to dupe champs. And think there's only 1 earnable 5* awakening gem, may be wrong there can't remember. Irony is, to get it you pretty much need several 5 stars already. I've only been back playing for a few months but…
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When this showed up under daily it gave the impression it would reset and be repeatable for the 3 days. Pretty disappointed this isn't the case. I appreciate the basically free heals, but it was a rather small amount and considering they're already too expensive, undersized(alliance revives mainly) and hard to come by...…
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I'll use it while watching TV or something, or if I'm just feeling lazy. Just noticed there's no blocking by our champs which seemed odd...
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There's a big difference between widely available and the current which is virtually non existant... Makes very little sense to have signature abilities be so inaccessible.