**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Comments

  • Any update on this, game team? Numerous other topics in the bugs forum have had responses from admins. This change was labeled as a bug fix but instead changed the evadability of Cable’s SP1, which the community was not prepared for. Numerous champs have specials that reach the edge of the screen and are still evadable, so…
  • I question why this change was warranted, especially if what @CoatHang3r mentioned about the old forums is true. I wasn't aware that getting to the edge of the screen against Cable to avoid his SP1 was even a strategy, until I saw this bugfix announcement. I always thought I was dex'ing legitimately...kind of sad to find…
  • A 5* R5 Aegon w/ max sig can 100% clear RoL in less than 13 minutes, without boosts or items. I just posted this video detailing how: https://www.youtube.com/watch?v=tDPke-fCt8I
  • After more testing, this appears to be a display bug in the amount shown in the “ITEMS SOLD” dialog (w/ 0.2% bonus). The expected tally shown in the “RESOURCE SUMMARY” dialog is correct (w/ 2.0% bonus).
  • I haven’t received the Crystal Cornucopia or Crystal Splash rank rewards yet either (usually get at least the last tier rewards for each).
  • I wouldn’t necessarily assume that adding this feature wouldn’t monetize well. This would encourage more frequent Mastery adjustments (e.g. every arena session, aw defense placement, aw attack run, etc.) overall by more players, and thus actually bring more revenue through the increased volume of Mastery rank ups/downs…
  • With the rerun delayed, can we please consider allowing the top 200 of the first arena into the rerun to earn the arena milestones up to the 1-10% rank rewards (NOT Goldpool!). This is equivalent to having those that ranked 201+ in the first arena to now potentially earn the rewards again in the second. This would still…
  • If my original post wasn't clear enough, I’m not asking to be eligible for Goldpool again (that would be greedy), but to be eligible for the rewards that Arena entrants that ranked 201+ in the first Arena are eligible for again (minus Goldpool).
  • No one is mad. I’m stating my perspective as one of the top 200 in the first Goldpool arena. It’s by definition a minority opinion, and if you’re not in a similar situation wouldn’t expect you to agree.
  • There’s a big difference between being gifted something and earning something. The top 200 got a Goldpool because they put in the sufficient number of points to get him, downtime included. Now the next top 200 has the potential to get Goldpool along with 2x the arena AND rank milestones (I.e. they could have gotten all the…
  • I’m aware of what the announced eligibility requirements were, but as per my comment there were some players that were able to bypass purchasing 3* DP and purchase the Deadpool Arena Ticket directly via Units. My question is whether this option can be granted to all players and not just those lucky few.
  • @"Kabam Miike" it seems that at least temporarily, some players had the option of purchasing the Deadpool Healing Factor Arena Ticket via Units. Was this intended, and is it possible for this option be made available to all players?
  • I noticed this as well in a quest fight against Agent Venom, right after updating the game.
  • I can also confirm that the evade timing to AV’s SP1 has changed with the 17.2 release. Seems like something that should be in the release notes. Wondering if his LoL version has also changed or remained the same (like Red Hulk) @"Kabam Miike" ?
  • This leaves one area in the game left for 6* to premiere, and that's arenas. I think 5*s made their debut within Kang/Thanos teams in the Catalyst Clash arenas. Perhaps we'll see Collector/Grandmaster teams with our first 6* opponents?
  • @"Kabam Miike" would it be possible to have Gold costs temporarily removed for Masteries just like Arenas? It's not a huge ask and it will allow many players to have the game playable again.
  • The Summoner Appreciation Boost is an anti-boost for those of us running Suicides. We're losing almost 3 times as much health in a 3 minute fight than we would without the boost! In a 3 minute fight last week, a champ would lose 6% health from Suicide damage. This week, that same champ would lose 16% health in 3 minutes!…
  • Based on the King Groot's quest results, which spanned from 3:59 (my time) to 5hrs for the top 100, I think that's a good time.
  • Thanks for the mention guys (@BZ_, @Erza_Scarlet, @vrto), you're too kind! When I started there were only a few of us out there. Now, the community has grown and the content offerings are many, which is great for the game and the community. I watch all of them, and as I'm aware of the time and effort it takes to keep up…
  • Based on the King Groot's quest results, which I think spanned from 3:59 (my time) to 5hrs for the top 100, I think it's a good time.
  • I've actually heard of exceptions and I have the whole thing recorded, so I'm asking for fairness.
  • Legend runs take a lot of work, preparation, and time, so it's only fair that someone's 4-5hr effort is fairly counted. I'm hoping that my actual play time is used so I can still be in contention for top 5 (i.e. 3 T4CC). In a Marathon, is it fair to take 20 minutes from one person while everyone else gets their time…
  • An emergency service outage occurred during my attempt (not planned maintenance), so I have two times. I did it in 4:13 if I subtract the service outage downtime. If I include the downtime my time was 4:32. I hope Kabam does the right thing and not let the instability of their servers determine my placement. I also have…