sxlbstverliebt ★
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I brought venom, did the path, left daredevil at 2% and did the rest with elektra. So no team restrictions as far as I can tell.
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first one is daredevil hell's kitchen in 6.4.1 with elektra
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You don't need debuffs to shut down the defensive tactic, you need heal block. You can get heal block from the offensive tactic, but also from champ abilities. Deathless vision has his own heal block, which would be enough to shut down the tactic. Same thing for champs like mysterio or red skull.
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You didn't actually land your last basic hit (clearly indicated by the combo meter staying at 71), which means that you threw your sp2 after your 4th hit in the combo. Since there is a delay between activating the special and landing a special hit, he was able to block the special, because there was a bigger time window of…
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People who think that aegon and titania are the worst champs for MODOK haven't tried domino. Her AAR reduction can still fail the fervor so even if you complete a challenge it doesnt mean that you actually get the damage boost or the undermine. The worst thing I've seen so far (even worse than the permanent shock on you…
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Got 3000 7* shards, 50% t6cc and 1 crystal with 2 25% t6cc selectors. Why do they add seperate valiant rewards when you can get almost the exact same rewards as paragon? Maybe I just got unlucky but this doesn't seem like a good buff. At least the ranked rewards look promising.
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The objectives were bugged, you didnt get points for completing them. I assume they removed them to fix the bugs. One of them also had a visual error that included source code
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Just fought a r5a bullseye in war with colossus and he had like a 0.2s stun duration so I couldn't even charge my heavy before the stun was over. This has to be fixed asap, it completely ruined my fight and I'm sure it affects a lot more people.
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Mysterio fight looks normal to me, I'm assuming thats a r1 mysterio, with a r5a AA 88 seconds is definitely possible, since his bleeds are pretty strong in general and a maxed 6* just hits hard. He can also heal from the sp2 power drain, which would explain the 96% hp. The juggs fight isn't even that fast in this meta.…
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If you're currently in the testing phase, I wonder what the hell you've been doing for the last 6 months. Even if the issue is a lot more complex than most of us think, there is no way that it takes more than half a year to give out mastery points to a very specific group of players that should (more or less) be easily…