am i crazy or is the flux dispersal node working properly? it doesn't show anything building up on magneto and my damage is immediately capped. I do a heavy and then its the same thing. nothing is critical and at times i'm getting zero damage.
I read it as 5% at a time building up...i'm no expert so someone else please jump in if i'm crazy
The in-game mail stated that Variant 3 would be available to “all summoners level 40 and up.” However, the actual quest is level-locked to level 45 and up. This doesn’t really affect me, as I am not going to try the variants for a long time now and am level 44 1/2 anyhow, but obviously either the announcement or the quest itself is wrong, and this should be fixed, as there are certainly summoners who this will affect.
also @Kabam Miike when you first beat the initial quest after magneto boss it comes up with an offer for increased sentinel drops. I went to buy it and it said it had expired and disappeared after. no way to find it now. may be another bug - would like to have it offered again at least.
The first bug is the accessibility to this event quest, on forum and in the in-game mail it is stated that variant difficulty of this quest will be made available to players above lvl 40 but on the actual quest screen it's saying 45. Which one is correct? @Kabam Miike
Whoever designed this content needs a raise, really like the short design and gimmicky node combinations like the recharge power shield aon path, also really like how with skill it can be done with lesser champions, and that while some tech champs clearly shine above like ghost and sentinel there are still many great counters to the harder fights, so besides the bugs I have to say this is one of my favourite content releases the game has ever had
Whoever designed this content needs a raise, really like the short design and gimmicky node combinations like the recharge power shield aon path, also really like how with skill it can be done with lesser champions, and that while some tech champs clearly shine above like ghost and sentinel there are still many great counters to the harder fights, so besides the bugs I have to say this is one of my favourite content releases the game has ever had
Another bug interaction with willpower and robots ,I thought robots cannot Regen from willpower but in final quest Kang boss on the path for long distance relationship because of the weakness debuffs void melts all champs including robots as they are reverse healing from the weakness debuffs and not petrify or any of voids damaging debuffs please fix this asap
Another bug interaction with willpower and robots ,I thought robots cannot Regen from willpower but in final quest Kang boss on the path for long distance relationship because of the weakness debuffs void melts all champs including robots as they are reverse healing from the weakness debuffs and not petrify or any of voids damaging debuffs please fix this asap
That’s not a big, void deals damage whenever there is a debuff active, it’s not the heal reversal
The in-game mail stated that Variant 3 would be available to “all summoners level 40 and up.” However, the actual quest is level-locked to level 45 and up. This doesn’t really affect me, as I am not going to try the variants for a long time now and am level 44 1/2 anyhow, but obviously either the announcement or the quest itself is wrong, and this should be fixed, as there are certainly summoners who this will affect.
The first bug is the accessibility to this event quest, on forum and in the in-game mail it is stated that variant difficulty of this quest will be made available to players above lvl 40 but on the actual quest screen it's saying 45. Which one is correct? @Kabam Miike
Thanks for drawing this to our attention, @WardenZero & @тнanoѕ! It's an error in the in-game mail and post here. The correct level is 45. Sorry for the miscommunication on our end!
IMO everything is working as intended apart from the Apex Manufacture node. Composite Consturction, Stack Overflow, and Overclocked are working as intended.
Currently got 4 tech champions in my loadout, and i have noticed an increase timer on the debuffs for Incinerate (Sentinel S2) and Shock (Sentinel Heavy, Stark Spidey S2 and Nebula Heavy/S2).
So I am trying to make it through V3 3.1 and I figured I'd take the spry, gassed and can't touch this path. I figured if I only hit them when they were stunned they couldn't evade and so couldn't apply a fatigue to me. This is not the case, I am having a fatigue dealt to me on every hit so being powerdrained and taking 25% of the defenders attack. This occurs no matter who I use, whether they're stunned or not. I assume this is 100% bug?
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I read it as 5% at a time building up...i'm no expert so someone else please jump in if i'm crazy
Currently got 4 tech champions in my loadout, and i have noticed an increase timer on the debuffs for Incinerate (Sentinel S2) and Shock (Sentinel Heavy, Stark Spidey S2 and Nebula Heavy/S2).
I figured if I only hit them when they were stunned they couldn't evade and so couldn't apply a fatigue to me. This is not the case, I am having a fatigue dealt to me on every hit so being powerdrained and taking 25% of the defenders attack. This occurs no matter who I use, whether they're stunned or not.
I assume this is 100% bug?
are there any absolutely not's for the V3