**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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New Arena Structure Feedback
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A lot of this likely could have been avoided by running these changes by the CCP. While they don't speak for everyone, they obviously understand the pulse of the community and could have foreseen this being such a trainwreck.
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- Summoner Trials: I think it's the best arena overhaul, with more work but more reword, so what I would like to suggest is a bit more points. Since there was an increase in the rewards, I think the points for 3* and 4* at least could stay the same, but a 2* point increase would help progressing and especially starting players;
- Basic Arena: A bit higher of rewards but the amount of work skyrocketed even more, making it really hard for new players, even using max 4*s. What I would suggest is decreasing the quantity of milestones and split those rewards on the remaining milestones: instead of 16.5M points, maybe 12.5M.
- Featured Arena: I think it needs to most work, because, just as a heads up, the amount of work and reward for the previous 3* and 4* featured arena is the same as the new 6* featured arena, because the things from the old 5* featured arena were split on the other ones. I would like to suggest an increase in resources on the arena or, like the previous one, less quantity of milestones, with the rewards on the remaining ones.
About the Champions available in the milestones, is an awesome idea, but still needs some teaks. Some could be already fixed with the other things I said before, if not, put them in the milestone right before the one they are today. The Basic versions could stay the same.And now to show the calculations I did. To explain what I did, I used a proven formula to calculate the amount of points you get per fights (discovered on reddit a long time ago that I've been working a lot recently), so I know what each Stars influence the points.
For the Summoner Trials, the rewards were increased, but if you notice all the fights it takes, it's too high for new players, even considering the new rewards, especially with 2*s
For the Basic Arena, the rewards increase a bit, but just like Trials, it's really painful for new players where it takes too much fights to get the rewards. And here a pattern emerges, 6*s will be as effective as the old arenas.
Now the Featured Arena. This one, like I said, is where the rewards were cut for the previous arenas, and the work to get the rewards are only effective like before if you use 6*s at Rank 2.
For the Champions in the Milestones, I just want to also show the amount of fights, but like I said, the Basic Arena ones seem to be find, but I hope lower values on the Featured ones to help progressing players, especially on the 3*s.
And to end, here's the compiled data from all this, where we can see that the rewards are basically the same, but the discrepancy of fights is even larger now. For the Best Case Scenario on fights, the value is a bit lower, focusing of course on using 6*s...but the huge difference appears on the Worst Case Scenario, considering progressing players, there it more than doubles.
Some of the suggestions I gave I think would change much for top players, but help a lot more of new and progressing players, especially the thing about increasing the base points on lower stars
And I would like to also hear everyone's opinion about this things I said. Thank you!
Therefore my conclusion is: of course we'd rather go back to the previous system. We don't benefit in any way from the current one. And speaking about grandmaster crystal shards, I honestly don't care one bit for those. They're pretty much 3s shards. Would be very different if they were cavalier crystal shards, but as it stands I just got a bunch of 3star dupes, which is seriously nothing to show for my effort. No iso, no 5s shards, no 6s shards, bare amount of units. Just why would one think the player base would receive this well? It's beyond my understanding.
P.S. rather, why just why didn't you simply add an extra arena on top of the already existing ones? You could throw an extra 120 units or so in the arena milestones and have that top 100 for the 6s featured and more 6s shards in the top 1-100% and so on. People like me would accept that I can't push for that and given the fact I'd have to use my 5s and 6s in both the 5s featured and 6s featured, meaning in 2 arenas at the same time, I'd come to the same realization (as with the current system) that I just can't push for the milestones in both the 5s featured and 6s featured. But at the same time, I wouldn't feel robbed of the units I'd usually get, because the 6s featured would have EXTRA units, not cut away at the ones we'd usually get. I mean, it was that simple but you had to mess around with the number of arenas and kill the purpose of having 3s champs and even 5s champs as with the current system the only champs that matter are 4s champs and 6s champs. It was just done wrong.
If you want to keep the way to obtain the 4 star basics the same. I would highly suggest dropping the 6* basic arena to 4 and 5 star use only. And make the total milestones accordingly back from 6* to 5*, which should be roughly 8m instead of 16,5m. But I guess you have the better math on that. This way it is still a little harder, but r4 4* are enough to maintain your streak. In the buildup it is also better to face a 15k champion than a 18-20k champion when using about 6-8k champions yourself.
I think this would work the best for a lot of players.
-Lower level players have a more realistic chance to get 4 star champs
-Mid level players with a good chunck of 5 stars have an arena they can focus on well
-Higher level players can still you all arena's realistically as they did before.
-End game level players can still grand to their hearths desire for 6 star champions.
Ofcourse I realise this will impact the rank rewards of the basic arena. But I think more people care about the units/battlechips/gold than the shards.
I used to grind out milestones in most arenas (5* featured, 4* featured, 4* basic, 3* basic) and use it as great practice to improve my skills. Can’t say I’ll be grinding this new arena anytime soon in its current state. Since my main source of unit income will be down I can’t imagine I’ll be playing MCOC as much as I used to.
I’ve got a big enough roster that I hit the milestones by running 5*s for the first 15 rounds then 3 runs of my 6*s. Probably took me about 2.5 hours all in. Even if you just do the 12mil milestone that the old arena went to you get 140 units. Add in the the fact that you can keep going for 60 more and also the grandmaster shards and it’s a big improvement. I don’t think you need to change this arena at all. As long as changes are made to the other arenas I can’t see where anyone is being disadvantaged compared to the old 5* featured.
The basic arena is my issue though. You need a similar roster to do that one. 5 stars won’t cut it. As a comparison, I’ve ran 93 rounds in the featured to get to 16.5mil. I’ve ran 45 rounds in the basic with just 5s and I’m only at 4mil. I can now use the 6s to finish but otherwise I’d be looking at 200 rounds with 5 stars to get the milestones. That’s insane. Instead of getting 135 units for 4mil points in the old 4* featured you only get 55 units for the same milestone here. Add in 6*s causing deathmatches and there’s so many problems there
I wouldn’t have the roster I do now if not for the old arena structure. I could target specific 4s in the basic arena to get uncollected and complete the rest of act 5, and the units I picked up pushed me to cav and beyond. So while I have the roster to handle this new setup and possibly benefit from it due to the new rank rewards, I’m not a fan of pulling the ladder up behind me.
As a very simple first step, why not add the 4* basic hero to the 1.5mil milestone of the 2-4* arena? Do that, and frontload most of the units in the basic arena to the first 6 milestones and I think you’ll have a lot less complaints.
Then we get told that the grind was designed to be “more of less equal” AND “things may require a little more effort” from players IN THE SAME POST.
For a player at my stage in the game, it is going to take more than a little more effort to get my roster to a point where I can compete for these milestones or top percentile rank rewards, seeing as I’m mostly going to be getting 3 and 4 star shards from summoners trials and (likely) ~500 5 star shards every round. I predict these changes have unfortunately completely stagnated my progress and that money, not effort, is what is required to get it competitive in these new arenas.
An hourly boost each 24 hour cycle that a player may activate to double all arena points earned in fights. (To help get milestones quicker.)
Have more arenas available but restrict access to only being able to choose three of them to do. (To limit the amount of units a player may accumulate in a three day period)
Move all the unit milestones to below ten million threshold and have different milestones without units in the higher tiers.
For the love of Pete, let’s abolish death matches.
Thanks.
My solution to this issue is simple. Game is evolving and it's time to evolve points multiplier from x3 to x5