Masteries, the final straw
Daemian13_
Member Posts: 8 ★
Masteries obviously by now should be easier to edit, quicker to edit, and totally free. The fact that Kabam is now planning to take away the free part of masteries is totally pathetic and a clear example of an unwilling culture, a culture that emphasizes profit at every turn. I'd be willing to pay a monthly subscription to play this game, and I mean like 5$, for the most basic basics, of which masteries are 1. I already used 80 mystic columns or whatever they're called, now I'm going to pay also? Kabam is truly the worst.
Post edited by Kabam Miike on
8
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Comments
Not saying I think Masteries should stay exactly the same, but this isn't like a major blow to how they have always done them, nor is it saying that they will not improve in the future. It was just a nice, one-time thing.
I think you mean Mystic cores, and how are you having to "pay" for the mystic dispersion now? Because you changed your masteries after they alerted you that they would go back to the normal cost?
Mastery changes should not be free IMO. But I would support ways to make changing it quicker to do.
If you are playing in a serious alliance, you are changing masteries ALL THE TIME.
I agree they affect the playing experience. Changing masteries for free provides less of a deterrrent to use more champions in content, which would actually impact the game positively because now ALL champions are fair game to ALL players. It is isnt suicide based champs ,and those that cant play with suicides.
You make trade offs when you make your decisions, such as whether to run the recoil tree or mystic dispersion or something else. If you were able to infinitely swap around your masteries with ease, it wouldn’t feel like you ever had to make that tradeoff. It’s a gameplay choice, not simply an attempt to siphon off a small number of units.
Which is why we just saw in the Battlegrounds update a mention of having mode-specific mastery load outs. That way you wouldn’t need to swap around your masteries and spend those units when you transition from Battlegrounds to story content to placing war defenders to running AQ to war attack, etc, etc.
I’d be very okay with that kind of loadout system, so long as we get some time to set up our pages for free before locking them behind the current cost system. I almost never change my masteries unless I’m turning on liquid courage and double edge for some massive health pool content like Abyss (or 3* RoL challenges)