Pre-Launch Adjustments coming to Battlegrounds - Updated Sept 12 @ 8:50 AM PST
MCOC Team
Administrator, Admin [en] Administrator › Posts: 597
Hey Summoners!
Since our announcement on Friday, we've received a lot of feedback on the rewards/event structure of Battlegrounds. We want to thank you all for sharing your thoughts with us. It's given us plenty to think about. We want to let you all know that we have heard you, and are already working on making changes.
We will be making changes in two waves.
First, we'll be making some adjustments before Battlegrounds launches on Monday, and then more changes in the near future, when we have more time to review and iterate.
We don't have any details right now but will try and get them to you as soon as we can, though, with the limited timeline, it may be tight.
Thank you all once again for your feedback.
Since our announcement on Friday, we've received a lot of feedback on the rewards/event structure of Battlegrounds. We want to thank you all for sharing your thoughts with us. It's given us plenty to think about. We want to let you all know that we have heard you, and are already working on making changes.
We will be making changes in two waves.
First, we'll be making some adjustments before Battlegrounds launches on Monday, and then more changes in the near future, when we have more time to review and iterate.
We don't have any details right now but will try and get them to you as soon as we can, though, with the limited timeline, it may be tight.
Thank you all once again for your feedback.
Post edited by Kabam Miike on
48
Comments
With Battlegrounds just a few hours from launching, we wanted to share some scoring changes that are coming to our Solo and Alliance objectives. As a reminder, we will be making changes in two waves. These changes are to address the less competitive nature of "Completing Matches" vs. Winning them in these two events, and further changes will be implemented for Seasons 2 and beyond, but we need player Data to analyze before we can complete those.
Solo Event Scoring:
Match Won: 1250 Points
Match Complete: 800 Points
This means winning a match will grant 2050 points (1250 from winning, 800 from completion), while a Loss still grants 800 points. This tuning is likely to change after we see what the new behaviour is in-game.
Alliance Event Scoring:
Player Drafts a [TAG] Champion: 25 Points
Player Assigns a [CLASS CHAMPION] Attacker: 50 Points
Player Assigns a [CLASS CHAMPION] Defender: 50 Points
Match Won: 1200 Points
Matches Complete: 600 Points
This one suffered from an HTML error that hid the "TAG" and "Class Champion" info in the original information, but also now includes points for winning matches, instead of just completing.
We also know that there have been conversations about the Rewards in the Events vs the Gladiator Circuit and Victory Track. As you may remember, our original idea for BGs was to launch with Relics, but with Relics being delayed, we weren't able to include those. You can expect Relics to feature more heavily in the rewards for future seasons!
Lastly, we've seen players ask why we can't delay Battlegrounds to get more time in for further changes. It isn't only time we need to address further changes, but also data and player experience. We can't confidently make changes to Battlegrounds without Players getting their hands on the mode and starting to play.
Thank you once again for your feedback, and we look forward to continuing these conversations and continuing to improve the Battlegrounds experience.