The one path in the Rifts that is a bit nonsensical
DNA3000
Member, Guardian Guardian › Posts: 19,845 Guardian
Nonsensical is a strong word, however, I do think that there is a problem with one of the random Rift paths in the Legendary Rifts. It is the sig stone path. But to get there requires a bit of math. Aw, who am I kidding, even if it didn't require it, I would still force you to read it. Might as well get it over with.
There are six paths other than candy in the Legendary Rifts. They award 2M gold, one T5CC crystal, one +5 6* sig stone, two T5B cats, 10k 6* shards, and one 6* AG. What are these things worth? Well, we can look to the Candy store itself to get an idea. I'm going to specifically be looking at the Cav+ store for this comparison.
You can buy gold. 200k for 20k candy. So 2M gold is worth 200k candy, according to this valuation.
You can buy T5CC via fragment crystals. Five 2% crystals costs 5000 candy. So a full crystal is worth 50k candy.
You can buy T5B, one costs 10k candy. So two T5B is worth 20k candy.
You can buy 6* shards. 650 costs 15k candy, so 10000 is worth 230,769 candy.
You can't buy a 6* AG. But I'm going to state almost certainly without controversy that a 6* AG is worth way, way more than 20k candy.
And then we have +5 6* Sig stone. We can buy that in the Candy store for 7k candy. Notice that every reward above is worth at least 20k candy. Some are worth vastly more. But this path contains a reward that is, according to the Candy store, worth less than the 20k candy you would have gotten on the default path. It is the one "lucky" path where your rewards can be reasonably said to drop.
Now, there are advantages to landing on this path. If you want sig stones, you're limited to only one purchase in the Candy store. Landing on this reward might be a good thing, relative to what you want. But you could say that about every reward. This reward is the only one that is generating a lower reward than the intrinsic economic value of the 20k candy you'd be getting on the default path. That seems weird, if not wrong.
If it were me, I would boost the sig stone path in the Legendary Rift from one +5 sig stone to three. This would then make the economic value of that path 21k candy, and at least marginally higher than the default 20k candy path.
I'm not saying the Rift is "broken" per se. Maybe they deliberately wanted that path to have low value because sig stones are still so high in (design) value that they needed to be constrained to the point of assessing the value of getting two instead of one have an outsized qualitative value.
But if it was me, I would try to make sure every single non-candy path contained a reward that would at least pass the eye test as being worth more than what I lost out to, and the sig stone path in the Legendary Rift doesn't do that, and I don't think 6* sig stones are sufficiently constrained these days that this was compelled. Just my opinion.
There are six paths other than candy in the Legendary Rifts. They award 2M gold, one T5CC crystal, one +5 6* sig stone, two T5B cats, 10k 6* shards, and one 6* AG. What are these things worth? Well, we can look to the Candy store itself to get an idea. I'm going to specifically be looking at the Cav+ store for this comparison.
You can buy gold. 200k for 20k candy. So 2M gold is worth 200k candy, according to this valuation.
You can buy T5CC via fragment crystals. Five 2% crystals costs 5000 candy. So a full crystal is worth 50k candy.
You can buy T5B, one costs 10k candy. So two T5B is worth 20k candy.
You can buy 6* shards. 650 costs 15k candy, so 10000 is worth 230,769 candy.
You can't buy a 6* AG. But I'm going to state almost certainly without controversy that a 6* AG is worth way, way more than 20k candy.
And then we have +5 6* Sig stone. We can buy that in the Candy store for 7k candy. Notice that every reward above is worth at least 20k candy. Some are worth vastly more. But this path contains a reward that is, according to the Candy store, worth less than the 20k candy you would have gotten on the default path. It is the one "lucky" path where your rewards can be reasonably said to drop.
Now, there are advantages to landing on this path. If you want sig stones, you're limited to only one purchase in the Candy store. Landing on this reward might be a good thing, relative to what you want. But you could say that about every reward. This reward is the only one that is generating a lower reward than the intrinsic economic value of the 20k candy you'd be getting on the default path. That seems weird, if not wrong.
If it were me, I would boost the sig stone path in the Legendary Rift from one +5 sig stone to three. This would then make the economic value of that path 21k candy, and at least marginally higher than the default 20k candy path.
I'm not saying the Rift is "broken" per se. Maybe they deliberately wanted that path to have low value because sig stones are still so high in (design) value that they needed to be constrained to the point of assessing the value of getting two instead of one have an outsized qualitative value.
But if it was me, I would try to make sure every single non-candy path contained a reward that would at least pass the eye test as being worth more than what I lost out to, and the sig stone path in the Legendary Rift doesn't do that, and I don't think 6* sig stones are sufficiently constrained these days that this was compelled. Just my opinion.
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But in regards to your post I agree. I almost don't want to land on the +5 sig stone and I'd rather have candy
Just yesterday 20 sig stones were sold for US$40. They remain a premium.
Also Texas they gave us 5 generic for completing an objective last month. Despite 6* awakening gems and stones being more available in general, they are still throttling the flow in spaces and i would say that includes rifts) SQ
i'd suggest increasing the candy before anything else ... at this point the other paths are really just window shopping and nothing more for many, many, many, many people.
It’s a 2% chance for ONE PERSON to get Candy the entire month. The chances for 90% of the playerbase to get nothing but candy is infinitesimal
Happy to take those odds?
I have frequently said I’d rather get candy than the sig stone path. Even though lots of things in the store are overpriced. And some things seem way underpriced. But whatever. Free is free.
Maybe next time have a choice at each of the “rare drop” paths that takes you to the “candy” if you absolutely don’t want that. After all, getting something you don’t want or can’t use is just like getting nothing
The odds are so low I would be willing to give thousand to one odds on this. The only problem is there's no reasonable way to verify it without accessing the game data. But if there was a way to have the game data audited, I would take that bet against anyone willing to place stakes in escrow.
The only way I could lose such a bet would be if the Rifts were bugged in such a way that the odds of pulling the low odds paths were actually vastly lower than reported. However, I've seen enough anecdotes of players pulling the other paths that I can rule that out as a possibility.
I'm actually not sure why anyone would even suggest taking this bet. It implies either a gross misunderstanding of statistics or basically believing the Rifts are rigged to only produce candy. Which, as I mentioned, is impossible given the anecdotes of other rewards already out there.
Also, there's a reason I was thinking about this particular path this weekend:
Watch me get the lousy sig stones instead, probably on the final day just to screw with me
I have OCD, so when I have 46m gold and the 2M path came, I had to complete it. I think it is only 6 more energy to finish. I did sigh a little though. Someone had the right idea, that if you don’t like the path, there should be a way for you to move back to the candy lane to at least get some stuff from the store…
😂
DNA just pointing out that their value is not consistent between the SQ path, versus in the Candy Store.
Could just be that Kabam is “throwing us a bone” with them in the Store. Here, have some heavily discounted Sig Stones from Store. We'll give that one to you cheap.
But we're NOT gonna just give away an Awakening, you gotta pay for it, same chance (aka price) as on SQ path.
Further, candy store has purchase limits... you actually can't do most of the transactions you mentioned because of them.
Would it have been horrible if this event were instead like mutant treasure island... where there were 35 paths created, most with candy, and either most with Candy and a 1 each of all the others... or if you want to only give away ~10% of the time... 3-4 times you can choose to go down a special path (maybe even make it harder), and at the end of it you get a "Deluxe Candy Store Crystal" that awards one of the items?