Wow, I actually miss Act 6-like content
ShoNuff29
Member Posts: 477 ★★★★
Nothing should be how it was when it first came out, but the IDEA of act 6 is what I miss… content where you truly had to plan your whole team to take the path and boss. We have so many great champs now with so much unique utility and I’d love to be able to really utilize them. EOP objectives was the last thing to really capture that.
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Comments
(hides from random objects everyone starts throwing at me)
I actually like that part lol. Going node for node to decide my team. The strategy of the game is one of the main things that drew me to it. It’s like solving a puzzle. Just needs to actually be doable… no “gotcha” node combinations like having stun immunity, lifecycle, power drain, protection, and unstoppable all in 1 fight lol.
Although the challenge with making content difficult now, is you'd need to ban kitty, herc, Aegon, Kate and doom, as otherwise, that's what most people will reach for first.
Because you can make challenging content, but most people will still just want to "herc it" if that's faster/easier.
Carina's is probably the future for this.
The paths were either super niche so they required 1 or 2 champs or they ended up with using the same high utility champs over and over again because they are just better at things. Wasn't worth the time planning.
The EOP objective on the other hand are a brilliant design. Yeh you can complete it, or you complete with champs that meet "this criteria" and get a bonus. That encouraged the use of sub-optimal champs, ones that sort of can get the job done but without been hands down the best at it.
The change to 3 paths per quest is disappointing to say the least. It was already easy to blow through the content in a week or so, and now it's going to be twice as fast because it's so much shorter. Act 6 was long, but at least you couldn't explore the whole thing in a week.
Except for that one fight.