Version 19.0 Discussion Thread
Kabam Miike
Moderator Moderator › Posts: 8,269
Hey everybody,
Version 19.0 is hitting the App Store and Google Play store on July 3rd! Take a look at our Changelog here.
Version 19.0 is hitting the App Store and Google Play store on July 3rd! Take a look at our Changelog here.
8
Comments
I'll have an update on that for you guys early next week. But the gist of it is that we had a lot of participants, and got a bunch of feedback. The team now has to go over that feedback and our Data, and then we can decide how we want to proceed. It's a bit too quick for the 19.0 release, though.
"Want to know what Buffs and Debuffs are active in your current fight? Tap the Pause button to see more detailed info about which ones you and your opponent currently have"
This is super rad, and I really hope you guys like it. It really helps when you're not very familiar with a Character you're fighting, or are fighting with. It's also really great for newer Summoners.
I was just about to post about this. I think it’s a great change, a lot of games have this and I always wondered why Mcoc didn’t. Good change.
In regards to Doctor Strange’s passive change, is this just a visual change so that you don’t “nullify or stagger the buff” but it’s effects stay, OR is it a change like Spidey Sym and Spidergwen where there is an actual change to the mechanics?
So you are nerfing Magik now? The way she has always functioned is an "issue"? This is garbage.
I interpreted that as there as a bug where when the champion was just lying down on the floor and you could hit them to continue. I don’t think it’s about magik timing the hit well as they stand back up.
It im culd use AA hervy and sp2 and it cont
He is already fixed. He never was supposed to bypass evade the way he did it before
So, now this is a bug? You do know it isn't easy because you require near perfect timing to do a stand-up intercept and now you nerf it? Great moves kabam. Anything which benefits the player, is immediately "fixed".
@BitterSteel that makes sense. I guess I’m expecting the worst lol
you really believe that a champ that has functioned that way for 3 years was not meant to do it and they never thought to tell anyone in that time and just remove it, lot of people were ranking him specifiaclly for that ability, there has been loads of threads on him over the years and not once did any one from Kabam think to say it was a bug so dont rank him for that.
It was a confirmed bug since the release of mordo and a noticeable error after drax moveset was updated
This is correct. It was a bug that was introduced a couple releases ago that we have a fix for now. Basically, this allowed Champions to continue hitting/use a special on a Champion that was still on the ground.
However, I have never personally done this "standing intercept" you guys are talking about with Magik. Could you explain it? I can ask the team if it will be affected as well.
We actually did mention it multiple times. Drax was never meant to be able to bypass Astral evade, and never did it consistently, as it was device and frame rate dependent.
Hey there. Peak Milestones are not replacing all Milestones in game. We have a lot more information on Peak Milestones that you can find here: http://forums.playcontestofchampions.com/en/discussion/77857/introducing-peak-milestones#latest
Standig itersup. With magik is rigtig berfor ther blok u hav a smail Windows to hit Them it risky bit Can be usfulls and with this it May hav a in packt and what with the Ai frezze where and how Can dont ikow what this fix for never se it frezze
I dont believe it was device dependant as much as you are being told, ive had 4 devices in that time and behaved the same on all of them, how are people that dont come to the forums often or at all meant to know its a bug and not to rank him for it and you'd think after doing nothing about it for 3 years that it was staying, can you not see why people always demanding RDT?
Is basically this (start at 1:35)
https://www.youtube.com/watch?v=4wU6XSGErCU
@Kabam Miike
From what I can tell it won’t be affected, it’s basically when you use magik as a perma power lock champ. Since the opponent is on 0 power you can just, after using an sp2, time your medium attack so well that as your opponent stands up you hit them.
https://youtu.be/TymjZ9Y0hVM
I had a look and this is the best example I can find at around the 1.40 mark. There’s a few examples of it so watching this whole fight is the best way I can explain it.
Thanks for the Video! Turns out, I have done this many times. What you're referring to (starting at 1:35) will not be affected, but if you jump forward to 1:53, you'll see that the Summoner playing Magik mistimes their attack, and Winter Soldier is able to start attacking, as he should have been able to. With this bug, that wouldn't have happened, and Magik would have been able to keep going, which is not intended.
It should be noted that the Summoner was able to land all of those Attacks because Winter Soldier did not try to immediately block when standing up. A more defensive AI may attempt to block right away, and would be able to break that chain
So, long story short, what this video is showcasing will not be affected.
I'll be honest. When I saw this feature - the first thing I thought of was "well, they are testing this to see if it would also be a viable option for displaying what synergies champs may have in AW."
I hope not, that means at the start of the fight you’d have to pause, read the synergy and figure out what it means. That could take anywhere from 5-20 seconds. A hell of a long time in a 3 minute fight, that’s the difference between timing out and losing attack bonus, or winning.
It's a feature being "borrowed" from their Transformers game.
Do you even play this game ? Magik is so effective because her and other female champs with the same downkick make standing intercepting more fluid.