Potatolegion ★★
Comentarios
-
I'd say just reduce the points required for the first few milestones and increase the units in the first few milestones at least. Or maybe add a 5* basic arena which is more suitable for players with less 6/5*s available.
-
Vision AOU (All stats based on 5 65): Signature ability: While delayed power drain is active on the opponent, they also take 40% more damage from all sources. Special one consumes 30% less power. Passive: The mind stone grants immunity to reversed controls, disorient and concussion effects. If power is drained or burned,…
-
Guillotine
-
Abomination (all stats based on 5/65): Signature ability: For each poison on the opponent, they suffer 120 reduced physical resistance. Passive: Immune to poison and nullify/stagger abilities. Enhanced stamina means that exhaustion and fatigue debuffs suffer 75% reduced duration on Abomination. For each poison on the…
-
Colossus, AA and Torch are the main ones.
-
I'm going with Havok. High energy resistance, non-contact mediums, high damage on sp2/3, nice DOT on heavy and incinerate immunity. Emma is close but I haven't found many uses for her and I don't like Domino at all.
-
Iron Fist (all stats based on 5 65): Signature ability: An almost flawless mastery of martial arts grants an additional 50 (up to 150) additional armour penetration for each 5 hits on the combo metre. Additionally, each chi charge grants 5 (increased by 1 for each 40 sig levels) hits on the combo metre. Passive: Basic…
-
Tune up ideas (all stats based on 5 65): Bishop: -Prowess potency increased to 18% -Energy resistance increased to 5586. -Consuming prowess now recovers 40% more health and can now purify disorient and poison debuffs. Annihilus: -Armour break potency increased to 411 and duration increased to 7 seconds. -Stifle now affects…
-
Warpath (all stats based on 5 65): Signature ability: While true accuracy is active, gain plus 10% (up to 30%) additional bleed ability accuracy. Additionally, gain plus 100 (up to 150) additional critical damage rating for each prowess. Passive: Shrug off concussion, fatigue and exhaustion debuffs at a 80% accelerated…
-
White Fox concept (all stats based on 5 65): Signature ability: Using a heavy attack consumes one bleed debuff on each hit, regenerating 364 (up to 800) health over 6 seconds. When a bleed debuff is inflicted on the opponent, 15% (up to 45%) chance to inflict an additional one. Passive: Enhanced stamina grants immunity to…
-
Ultron (all stats based on 5 65): Signature ability: While armour up is active increase attack rating by 1000 (up to 2000) and energy resistance by 750 (up to 3000). Passive: Immunity to bleed, poison and armour break. While under the effect of a shock or incinerate, take 98% less damage from the effect, deal 60%…
-
Nimrod concept (all stats based on 5 65): Signature ability: The time needed to gain an immunity is reduced by 1 (up to 2.5 based on signature level) seconds. All debuff potency is increased by 20% (up to 40% depending on signature level). Passive: Full robotics grants immunity to both bleed and poison. After 6 seconds…
-
Punisher (all stats based on 5/65): Signature ability: All debuffs gain up to 25% (up to 50% based on sig level) potency based on sig level. Passive: A bullet proof vest means that all bullet attacks deal 60% less damage to punisher. Gain up to 48.5% bleed resistance, 1250 physical resistance, 2000 attack rating and 600…
-
I once had a dream where me, a friend and two alliance mates participated in a road to glory arena then Tom Holland was there. That was it
-
Oh I did that too once lol
-
Champion (all stats based on 5 65): Stats: Critical rating: 589 Critical damage rating: 946 Armour rating: 742 Block proficiency: 5876 Signature ability: While fighting against a champion of the universe or on the final node of the quest, start off with 3 of each token and buffs and debuffs gain plus 30% (up to 45%)…
-
Captain America (classic) based on 5 65: Stats: Health: 31472 Attack: 2486 Armor rating: 758 Block proficiency: 6589 Signature ability: Captain America's bleed and physical resistance are increased by up to 50% (up to 120% based on sig level) depending on how low his health is. Passive: Gain an additional 2500 physical…
-
Karnak (all stats based on 5 65): Stats: Health: 28564 Attack: 2857 Critical rating: 986 Critical damage rating: 895 Armor penetration: 659 Armor rating: 405 Block proficiency: 4305 Signature ability: For each level of focus, Karnak gains 2% (up to 5% based on signature level) additional armour break ability accuracy.…
-
I'm guessing most people here just don't know how to use the champion properly.
-
I'd still say she is #2 mystic champion without.
-
Stealth Suit is overall a better champion imo, but Blade benefits much more.
-
I love my Longshot. Such a good champion
-
I just think Yellowjacket needs more damage and a more reliable slow to be really good.
-
Honestly I think Kingpin looks best. Nice ability accuracy reduction off the sp1, partial debuff immunity (full if he has synergies) and great damage.
-
I don't like any of them.
-
Juggernaut (all stats based on 5:65): Stats: Attack: 2765 Health: 34567 Critical rating: 745 critical damage rating: 842 critical resistance: 674 Armour rating: 784 Block proficiency: 6489 Signature ability: Amount of persistent rage is increased by a flat 5% (up to 15% depending on signature level). Additionally, chance…
-
I have a 6* Yellowjacket and a rank up gem to use on him. I really hope kabam does some good stuff with him.
-
Definitely agree.
-
I'm taking Guilly 2099 up as my first r2 soon. She has great utility and damage.
-
Couldn't agree more. I managed to get a 4* from the epoch cavalier crystals and have enjoyed him so far. I like your ideas about this whole series as well. Maybe next do someone like Iceman or Aarkus. That's just my suggestion though